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Clerical combat buffs?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2691787" data-attributes="member: 3146"><p>I don't have the miniHB either but I've seen some friends use the spell. I believe it gives a +2 to +4 morale bonus to saving throws--probably for 1 min or 1 round/level.</p><p></p><p></p><p></p><p>I ran some numbers on this and it turns out that righteous might is roughly similar to divine favor offensively and roughly similar to shield of faith defensively (assuming that you received the whole benefit from shield of faith and grants a few miscellaneous bonuses like reach and con bonus as well. (And if you have cleave, its offensive benefits are more significant since cleave gives you more benefit from reach). So, it's really a question of whether or not you can afford to spend the action. How soon are your battles usually over?</p><p></p><p></p><p></p><p>You could also cast+move+touch just like you can with any other touch spell. I'll admit that my cleric (who does have good concentration) has never had any luck with this spell at all--enemies always make the save, but it's got a lot of style points.</p><p></p><p></p><p></p><p>It should do (1d8+10)x1.5 following the example of magic missile in the feat description which is (1d4+1) x 1.5</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2691787, member: 3146"] I don't have the miniHB either but I've seen some friends use the spell. I believe it gives a +2 to +4 morale bonus to saving throws--probably for 1 min or 1 round/level. I ran some numbers on this and it turns out that righteous might is roughly similar to divine favor offensively and roughly similar to shield of faith defensively (assuming that you received the whole benefit from shield of faith and grants a few miscellaneous bonuses like reach and con bonus as well. (And if you have cleave, its offensive benefits are more significant since cleave gives you more benefit from reach). So, it's really a question of whether or not you can afford to spend the action. How soon are your battles usually over? You could also cast+move+touch just like you can with any other touch spell. I'll admit that my cleric (who does have good concentration) has never had any luck with this spell at all--enemies always make the save, but it's got a lot of style points. It should do (1d8+10)x1.5 following the example of magic missile in the feat description which is (1d4+1) x 1.5 [/QUOTE]
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