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*Pathfinder & Starfinder
Clerical combat buffs?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2720510" data-attributes="member: 707"><p>If I had the search function I'd look it up for you, but the gist of it is this:</p><p></p><p>* My paladin wanted to take Leadership, but our party is large and I didn't want an extra body to take up space in tight quarters, or take time away from other players as far as roleplaying, etc.</p><p></p><p>* My DM and I worked out a way for me to have a cohort. I had just received a holy sword in the previous session which had been (at that point) undefined. We decided that the sword would allow me to Channel (as per the Channeling rules outlined in the BoED) a Trumpet Archon (statted out into a 20-level class using the guidelines in MotW).</p><p></p><p>* The Trumpet Archon is my paladin's cohort, but is never seen. His power is embodied in the sword. While wielding it, he is treated as Channeling the archon. As my paladin, and thus his cohort, gains levels, his access to that power increases (i.e. the archon gains additional levels in the "trumpet archon monstrous class" written up using the MotW guidelines.)</p><p></p><p>In play it's turned out really well so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thank you for the rules cites, boolean. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I guess it turns out that we were ruling it correctly on the energy resistances, as well as the DR, even though we didn't have the cite at the time. (Minor point: The trumpet archon's DR is actually 10/evil.)Congrats on level 11. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regarding <em>Heroes Feast</em> it is absolutely a great spell. We'll have to see what the cleric does, though. I don't want to steal his thunder, which is the main reason I started this thread asking for melee buff spells my paladin could use on himself. I'm trying to think of the PC's access to spells as "paladin +" rather than "cleric" spells, simply because I don't want to take over the cleric's role.I think my DM would be all right with me "powering up" <em>Retribution</em> with a Rod of Quickening, if I had the money to buy one. I currently don't, though it would absolutely be a wonderful item for me to have. I'll have to keep it in mind as the next few adventures unfold.</p><p></p><p>Regarding the <em>True Strike</em> there is one simple way for him to access the spell: by picking up a <em>Lesser Ring of Spell Storing</em> and buying the party wizard a scroll (he may already have <em>True Strike</em> in his spellbook, I'm not sure.) That too requires money, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I'm also hoping to upgrade my <em>Cloak of Charisma</em> to +6, so there are some hard choices ahead.</p><p></p><p>Several folks have brought up Recitation, and it's starting to look better and better. I've been prepping <em>Fire Shield</em>, but while that spell works wonderfully against mindless foes, the intelligent ones quickly turn their focus towards less painful-to-attack party members, which is in a way detrimental to my goal of shielding the party from melee attacks. I think that listening to what you guys are saying, I may start prepping one <em>Fire Shield</em> and a <em>Recitation</em> as well. That'd allow me to start a combat against mindless foes with <em>Quickened Divine Favor + Fire Shield</em> but open with <em>Q Divine Favor + Recitation</em> against intelligent ones.</p><p></p><p>Sadly, I'm the only follower of Pelor in our party, but that's still +3 to hit for me, (netting me a total of +6 to hit for the battle) and +2 for everyone else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2720510, member: 707"] If I had the search function I'd look it up for you, but the gist of it is this: * My paladin wanted to take Leadership, but our party is large and I didn't want an extra body to take up space in tight quarters, or take time away from other players as far as roleplaying, etc. * My DM and I worked out a way for me to have a cohort. I had just received a holy sword in the previous session which had been (at that point) undefined. We decided that the sword would allow me to Channel (as per the Channeling rules outlined in the BoED) a Trumpet Archon (statted out into a 20-level class using the guidelines in MotW). * The Trumpet Archon is my paladin's cohort, but is never seen. His power is embodied in the sword. While wielding it, he is treated as Channeling the archon. As my paladin, and thus his cohort, gains levels, his access to that power increases (i.e. the archon gains additional levels in the "trumpet archon monstrous class" written up using the MotW guidelines.) In play it's turned out really well so far. :) Thank you for the rules cites, boolean. :) I guess it turns out that we were ruling it correctly on the energy resistances, as well as the DR, even though we didn't have the cite at the time. (Minor point: The trumpet archon's DR is actually 10/evil.)Congrats on level 11. :) Regarding [i]Heroes Feast[/i] it is absolutely a great spell. We'll have to see what the cleric does, though. I don't want to steal his thunder, which is the main reason I started this thread asking for melee buff spells my paladin could use on himself. I'm trying to think of the PC's access to spells as "paladin +" rather than "cleric" spells, simply because I don't want to take over the cleric's role.I think my DM would be all right with me "powering up" [i]Retribution[/i] with a Rod of Quickening, if I had the money to buy one. I currently don't, though it would absolutely be a wonderful item for me to have. I'll have to keep it in mind as the next few adventures unfold. Regarding the [i]True Strike[/i] there is one simple way for him to access the spell: by picking up a [i]Lesser Ring of Spell Storing[/i] and buying the party wizard a scroll (he may already have [i]True Strike[/i] in his spellbook, I'm not sure.) That too requires money, though. :p I'm also hoping to upgrade my [i]Cloak of Charisma[/i] to +6, so there are some hard choices ahead. Several folks have brought up Recitation, and it's starting to look better and better. I've been prepping [i]Fire Shield[/i], but while that spell works wonderfully against mindless foes, the intelligent ones quickly turn their focus towards less painful-to-attack party members, which is in a way detrimental to my goal of shielding the party from melee attacks. I think that listening to what you guys are saying, I may start prepping one [i]Fire Shield[/i] and a [i]Recitation[/i] as well. That'd allow me to start a combat against mindless foes with [i]Quickened Divine Favor + Fire Shield[/i] but open with [i]Q Divine Favor + Recitation[/i] against intelligent ones. Sadly, I'm the only follower of Pelor in our party, but that's still +3 to hit for me, (netting me a total of +6 to hit for the battle) and +2 for everyone else. :) [/QUOTE]
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