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Clerical Contingency ideas wanted
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<blockquote data-quote="insanogeddon" data-source="post: 5031200" data-attributes="member: 82822"><p><strong>Ideas</strong></p><p></p><p>Cast your spells with strand of prayer beads (+4 CL), Death Knell (+2 CL), Ion Stone (+1 CL), Divine Power feat from complete divine (+1 to 3 CL) and dispels should not be an issue.</p><p> </p><p>Have 3 acolytes behing thick curtains/hangings/carvings with shield other up = 1/3 damage but a good way to damage the priest if the party is observant and cunning.</p><p> </p><p>Have some animate objects cast on BIGG things (permanancy thry the miracle). A statue, a massive rug and tapestry to grapple, a chain hanging from the roof with a spikey cencer of insense)</p><p> </p><p>Have some permanent level caster level buffed 'Giant Vermin' spell vermin on call thru some nasty looking arches or to decend from the steeple/roof where there is a permanent deeper darkness cast.</p><p> </p><p>Have 2 dominated unicorns that never fight but stand in the squares infront of the high priest and heal him when he is wounded (makes for some tough decisions with area spells and who to attack).</p><p> </p><p>Dominated ruined buxom beautiful slave girls and some boys chained by the knecks to the wrists of each acolyte.</p><p> </p><p>From PH 2 energy aegis 3rd means elemental damage shouldn't be an issue.</p><p>From PH 2 swift etheralness should mean you can get a 'time out' at will</p><p> </p><p>I would be in an anti-life shell.</p><p> </p><p>Righteous might is a great thing to also have permanent for DR and intimidation.</p><p> </p><p>Use 'hallow's to have a dispel magic/invis purge even a silence (keyed to his religion) in the chamber = every spell is maybe dispelled.</p><p> </p><p>Use hallow on the antee room so when the PCs buff they struggle.</p><p> </p><p>Contingency a slay living for when you 'harm' someone for when someone gets close.</p><p> </p><p>Or something like this.</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 5031200, member: 82822"] [b]Ideas[/b] Cast your spells with strand of prayer beads (+4 CL), Death Knell (+2 CL), Ion Stone (+1 CL), Divine Power feat from complete divine (+1 to 3 CL) and dispels should not be an issue. Have 3 acolytes behing thick curtains/hangings/carvings with shield other up = 1/3 damage but a good way to damage the priest if the party is observant and cunning. Have some animate objects cast on BIGG things (permanancy thry the miracle). A statue, a massive rug and tapestry to grapple, a chain hanging from the roof with a spikey cencer of insense) Have some permanent level caster level buffed 'Giant Vermin' spell vermin on call thru some nasty looking arches or to decend from the steeple/roof where there is a permanent deeper darkness cast. Have 2 dominated unicorns that never fight but stand in the squares infront of the high priest and heal him when he is wounded (makes for some tough decisions with area spells and who to attack). Dominated ruined buxom beautiful slave girls and some boys chained by the knecks to the wrists of each acolyte. From PH 2 energy aegis 3rd means elemental damage shouldn't be an issue. From PH 2 swift etheralness should mean you can get a 'time out' at will I would be in an anti-life shell. Righteous might is a great thing to also have permanent for DR and intimidation. Use 'hallow's to have a dispel magic/invis purge even a silence (keyed to his religion) in the chamber = every spell is maybe dispelled. Use hallow on the antee room so when the PCs buff they struggle. Contingency a slay living for when you 'harm' someone for when someone gets close. Or something like this. [/QUOTE]
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