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General Tabletop Discussion
*Pathfinder & Starfinder
clerical domains/turning
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<blockquote data-quote="Li Shenron" data-source="post: 2683967" data-attributes="member: 1465"><p>The 3.0 PHB (DMG?) mentioned that the DM should find alternative uses of channeling positive/negative energy. AFAIK only Divine Feats officially provide alternative uses, and they are always in addiction to the main turn/rebuke use.</p><p></p><p>Here are some ideas you can think about, and maybe choose one that you find appropriate for your setting:</p><p></p><p>1) "Turn/rebuke something else" - You can just replace undead with another type, such as outsiders of a certain alignment or subtype, fire-element creatures or other elements, animals, vermins, plants. These categories have been covered in various books already*, so it can be assumed it's safe to use these instead of undead for certain clerics, without changing anything about how turning/rebuking works. Other creature types may be too loose (turning humanoids or aberration is harder to justify).</p><p></p><p>*unfortunately, always in forms like a feat that allows you to ALSO turn/rebuke a certain group; in your case, give the ability for free and INSTEAD of turn/rebuke undead</p><p></p><p>2) "Divine feats by default" - Following the same replacement idea, you could give one divine feat for free but remove the standard effect on undead. For example, a cleric focused on war could have Divine Might as the standard ability of channeling (instead of undead).</p><p></p><p>3) "Domain powers into channeling" - Use each turn/rebuke attempt to activate the domain power. This requires you to sort out which domains work and which don't: domains which give you a special ability 1/day (such as Death or Luck) may be the best, but also sometimes they may be too strong. For example a cleric of luck may use his turning attempts to get the reroll ability (this should be indipendent of having the actual domain).</p><p></p><p>Some cleric-oriented books might have covered your idea, but I think not the WotC books. I remember that Kalamar's Player's Guide has a list of at least 12-15 alternative uses for those turn attempts per days (tho IIRC in Kalamar they are ADDED for free to the standard use of turning undead), so if you have a friend with that book you may want to take a look at it.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2683967, member: 1465"] The 3.0 PHB (DMG?) mentioned that the DM should find alternative uses of channeling positive/negative energy. AFAIK only Divine Feats officially provide alternative uses, and they are always in addiction to the main turn/rebuke use. Here are some ideas you can think about, and maybe choose one that you find appropriate for your setting: 1) "Turn/rebuke something else" - You can just replace undead with another type, such as outsiders of a certain alignment or subtype, fire-element creatures or other elements, animals, vermins, plants. These categories have been covered in various books already*, so it can be assumed it's safe to use these instead of undead for certain clerics, without changing anything about how turning/rebuking works. Other creature types may be too loose (turning humanoids or aberration is harder to justify). *unfortunately, always in forms like a feat that allows you to ALSO turn/rebuke a certain group; in your case, give the ability for free and INSTEAD of turn/rebuke undead 2) "Divine feats by default" - Following the same replacement idea, you could give one divine feat for free but remove the standard effect on undead. For example, a cleric focused on war could have Divine Might as the standard ability of channeling (instead of undead). 3) "Domain powers into channeling" - Use each turn/rebuke attempt to activate the domain power. This requires you to sort out which domains work and which don't: domains which give you a special ability 1/day (such as Death or Luck) may be the best, but also sometimes they may be too strong. For example a cleric of luck may use his turning attempts to get the reroll ability (this should be indipendent of having the actual domain). Some cleric-oriented books might have covered your idea, but I think not the WotC books. I remember that Kalamar's Player's Guide has a list of at least 12-15 alternative uses for those turn attempts per days (tho IIRC in Kalamar they are ADDED for free to the standard use of turning undead), so if you have a friend with that book you may want to take a look at it. [/QUOTE]
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