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General Tabletop Discussion
*Pathfinder & Starfinder
clerical domains/turning
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<blockquote data-quote="Thia Halmades" data-source="post: 2684018" data-attributes="member: 35863"><p>Morning Ed.</p><p></p><p>This is coming up regularly in my campaign; I have a Fire/Something Else Cleric (all I know is the little dude loves burning) and we've gone round on the question "So... why do the Undead actually <em>care</em>?" The base answer is "Faith is faith, and they fear said faith." Not good enough for some. Of course, they're in a Ravenloft campaign, and not being able to Turn is asking for it. That aside.</p><p></p><p>- In AD&D 2nd Ed., Druid wasn't a "class" as much as it was a build based on domains at the time, IIRC. What you seem to be talking about is doing something similar; there's a thread for spontaneous casting which goes along similar lines here that I was involved in, but it may be back a few pages.</p><p></p><p>- Are you looking to modify the Turn function only, or the entire "Channel Positive Energy" bit? One of the earlier suggestions was that a Cleric spontaneously casts their domain spells, but then must mem heal spells. I put that to my players and they ruled it down almost instantly. *shrug* However, if you took Fire and could then Turn/Rebuke Water types, instead of Undead types, the only question I would have is...</p><p></p><p>- How useful is that, really? Is it something they're likely to see? The reason for the Cleric (and all clerics) to TU is because they are a prevalent enemy type and they have some truly brutal powers on them which can ruin someone's day in a hurry. I nearly killed the party with a small group of Ghouls in a basement. What saved them? A well timed (and successful) turn.</p><p></p><p>I don't see why the basics wouldn't work, but if you're in a world with any sort of concentration of the undead, you'll have a huge problem if no one can Turn.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2684018, member: 35863"] Morning Ed. This is coming up regularly in my campaign; I have a Fire/Something Else Cleric (all I know is the little dude loves burning) and we've gone round on the question "So... why do the Undead actually [I]care[/I]?" The base answer is "Faith is faith, and they fear said faith." Not good enough for some. Of course, they're in a Ravenloft campaign, and not being able to Turn is asking for it. That aside. - In AD&D 2nd Ed., Druid wasn't a "class" as much as it was a build based on domains at the time, IIRC. What you seem to be talking about is doing something similar; there's a thread for spontaneous casting which goes along similar lines here that I was involved in, but it may be back a few pages. - Are you looking to modify the Turn function only, or the entire "Channel Positive Energy" bit? One of the earlier suggestions was that a Cleric spontaneously casts their domain spells, but then must mem heal spells. I put that to my players and they ruled it down almost instantly. *shrug* However, if you took Fire and could then Turn/Rebuke Water types, instead of Undead types, the only question I would have is... - How useful is that, really? Is it something they're likely to see? The reason for the Cleric (and all clerics) to TU is because they are a prevalent enemy type and they have some truly brutal powers on them which can ruin someone's day in a hurry. I nearly killed the party with a small group of Ghouls in a basement. What saved them? A well timed (and successful) turn. I don't see why the basics wouldn't work, but if you're in a world with any sort of concentration of the undead, you'll have a huge problem if no one can Turn. [/QUOTE]
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