Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
clerical domains/turning
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 2685437" data-attributes="member: 14506"><p>Well, wait a minute. I did switch up my roster and I did give the shortened version of the whole story. And there were some demons btw the vampire was the leader of the cult of Asmoedeus<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> . Regaurdless of all that, the turn undead ability altered me from using some of the coolest villains to their fullest. Let me tell you a party of 7th level characters (no edit- a 7th level cleric) laughs at *technically a fairly difficult encounter* a group of ~50 zombies. What I am hearing you say is: "Thats the way the game is. You as the DM should not use undead." I dont buy that argument. I say the game rule needs altering or omission. </p><p></p><p>One die roll encounter ender-like abilities should not be around imo. and yes I know that there are 5th+ level spells that have save or die mechanics. The one diference here is that those generally target one person/creature. Turn ability is very reusable and effects more than one creature generally.</p><p></p><p>Min/Max? What that they took PrCs and feats that help them against the dangers they will likely encounter? I dont see a problem with that. I do see a problem when you do that and it is way to powerful against that one thing. That is what I see occuring in 3.x in terms of turning. It completely makes one of the coolest class of villains and makes them punching bags and xp slot machines.</p><p></p><p>My overarching point is that if you are going to put the effort into making domain specific turn abilities, step away from the turn mechanic and move more toward a divine feat type of thing. Because, if every DM was to avoid placing the types of mosters that the PC's can turn, to rein in the power of the ability, it will make it a virtually dead ability for the PC and worse an untouchable creature type for the DM. I don't think that is what we want, I know I dont want that.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2685437, member: 14506"] Well, wait a minute. I did switch up my roster and I did give the shortened version of the whole story. And there were some demons btw the vampire was the leader of the cult of Asmoedeus:] . Regaurdless of all that, the turn undead ability altered me from using some of the coolest villains to their fullest. Let me tell you a party of 7th level characters (no edit- a 7th level cleric) laughs at *technically a fairly difficult encounter* a group of ~50 zombies. What I am hearing you say is: "Thats the way the game is. You as the DM should not use undead." I dont buy that argument. I say the game rule needs altering or omission. One die roll encounter ender-like abilities should not be around imo. and yes I know that there are 5th+ level spells that have save or die mechanics. The one diference here is that those generally target one person/creature. Turn ability is very reusable and effects more than one creature generally. Min/Max? What that they took PrCs and feats that help them against the dangers they will likely encounter? I dont see a problem with that. I do see a problem when you do that and it is way to powerful against that one thing. That is what I see occuring in 3.x in terms of turning. It completely makes one of the coolest class of villains and makes them punching bags and xp slot machines. My overarching point is that if you are going to put the effort into making domain specific turn abilities, step away from the turn mechanic and move more toward a divine feat type of thing. Because, if every DM was to avoid placing the types of mosters that the PC's can turn, to rein in the power of the ability, it will make it a virtually dead ability for the PC and worse an untouchable creature type for the DM. I don't think that is what we want, I know I dont want that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
clerical domains/turning
Top