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clerical domains/turning
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<blockquote data-quote="Sadrik" data-source="post: 2689862" data-attributes="member: 14506"><p>and happy Halloween to you,</p><p></p><p>I am not going to encounter the problem for a while. One of the players from the last game is going to DM. So, I thankfully wont have to deal with it. </p><p></p><p>I still have that bitter taste in my mouth though. When an undead encounter came up it was just a matter when the cleric's initiative came to either negate or neuter the entire encounter. And thats on the first round!</p><p></p><p>Something else that I thought of too was: Somebody said- "But there already is a save or die mechanic in the game." And then I said something about how they are generally spells of 5th+ level and that turning is reusable and effects a plurality as opposed to a single creature. Its worse than that. This is a save or die mechanic that is available at first level not 9th like for a 5th level spell. And it can be used 3+CHA per day. Where are the undead xp slot machines. Bring em on!</p><p></p><p>During the campaign, I lowered the EL's of the undead encounters because they were not a challenge. Like I mentioned an encounter with ~50 zombies I dropped that EL by around half (unfortunatly I dont remember the exact numbers). Also during that encounter at one point I said- "fine you destroy them all," and had him take off several of his turn attempts. Of course, he told the wizard- "save your fireballs."</p><p></p><p>Does a mechanic like that deserve to be in the game? No. Should the OP expand upon this theme and diversify it to a whole host of creatures and monsters. No-way imho.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2689862, member: 14506"] and happy Halloween to you, I am not going to encounter the problem for a while. One of the players from the last game is going to DM. So, I thankfully wont have to deal with it. I still have that bitter taste in my mouth though. When an undead encounter came up it was just a matter when the cleric's initiative came to either negate or neuter the entire encounter. And thats on the first round! Something else that I thought of too was: Somebody said- "But there already is a save or die mechanic in the game." And then I said something about how they are generally spells of 5th+ level and that turning is reusable and effects a plurality as opposed to a single creature. Its worse than that. This is a save or die mechanic that is available at first level not 9th like for a 5th level spell. And it can be used 3+CHA per day. Where are the undead xp slot machines. Bring em on! During the campaign, I lowered the EL's of the undead encounters because they were not a challenge. Like I mentioned an encounter with ~50 zombies I dropped that EL by around half (unfortunatly I dont remember the exact numbers). Also during that encounter at one point I said- "fine you destroy them all," and had him take off several of his turn attempts. Of course, he told the wizard- "save your fireballs." Does a mechanic like that deserve to be in the game? No. Should the OP expand upon this theme and diversify it to a whole host of creatures and monsters. No-way imho. [/QUOTE]
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