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<blockquote data-quote="gariig" data-source="post: 804659" data-attributes="member: 1120"><p>I'm going to disagree about the improved init..The only time those come into play is the first round of combat when people are flat footed. This is where a rogue will want improved init so they can catch someone with their crossbow for sneak attack damage. </p><p></p><p>The way initiative is done, it really doesn't matter after the first round of combat when you go(barring AoE spells, which you probably want to be after the mage). Your reason for getting it seems to be for stabalizing PCs. However, even if the first PC on the initiative order gets knocked to negative numbers you still have the whole initiative cycle to get to them and heal them. If you are really worried about getting to them take the Reach metamagic feat from DotF or TaB, you can spontaneously cast a reached cure minor wounds as a full round action and ranged touch attack.</p></blockquote><p></p>
[QUOTE="gariig, post: 804659, member: 1120"] I'm going to disagree about the improved init..The only time those come into play is the first round of combat when people are flat footed. This is where a rogue will want improved init so they can catch someone with their crossbow for sneak attack damage. The way initiative is done, it really doesn't matter after the first round of combat when you go(barring AoE spells, which you probably want to be after the mage). Your reason for getting it seems to be for stabalizing PCs. However, even if the first PC on the initiative order gets knocked to negative numbers you still have the whole initiative cycle to get to them and heal them. If you are really worried about getting to them take the Reach metamagic feat from DotF or TaB, you can spontaneously cast a reached cure minor wounds as a full round action and ranged touch attack. [/QUOTE]
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