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Clerical Healing and Aesthetics
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<blockquote data-quote="babomb" data-source="post: 5932338" data-attributes="member: 1316"><p>I sort of understand what you're saying.</p><p></p><p>But I don't see where it says reason magical healing can't leave scars. I see Cure Wounds as basically doing whatever a good surgeon could do, only much faster.</p><p></p><p>I generally like to describe being healed magically as painful, especially if from a potion. I always describe healing potions as <a href="https://en.wikipedia.org/wiki/Cyanide" target="_blank">blue and smelling of almonds</a> and burning on the way down. Then a sensation of heat and itchiness followed by brief but acute pain (intensity of course depending on the strength of the potion), as your body's natural healing is sped up dramatically.</p><p></p><p>Of course, you can always describe it as a surge of energy and warmth, renewing and invigorating them and making them feel close to that god (perhaps in spite of themselves). Personally, I like the vigor restoration and especially spirit affirmation to be separate from the wound healing and mostly non-mechanical and non-magical, assuming the particular cleric does them at all. Magic can't heal your soul, but wise advice or an inspirational sermon might do the trick.</p><p></p><p>Although, come to think of it, I like the idea of a curmudgeonly priest casting healing spells that have the side effect of greatly inspiring them, much to his annoyance.</p><p></p><p>Something like Regeneration I think should be a ritual. Maybe it requires multiple clerics. Raise Dead definitely should require multiple clerics.</p></blockquote><p></p>
[QUOTE="babomb, post: 5932338, member: 1316"] I sort of understand what you're saying. But I don't see where it says reason magical healing can't leave scars. I see Cure Wounds as basically doing whatever a good surgeon could do, only much faster. I generally like to describe being healed magically as painful, especially if from a potion. I always describe healing potions as [URL=https://en.wikipedia.org/wiki/Cyanide]blue and smelling of almonds[/URL] and burning on the way down. Then a sensation of heat and itchiness followed by brief but acute pain (intensity of course depending on the strength of the potion), as your body's natural healing is sped up dramatically. Of course, you can always describe it as a surge of energy and warmth, renewing and invigorating them and making them feel close to that god (perhaps in spite of themselves). Personally, I like the vigor restoration and especially spirit affirmation to be separate from the wound healing and mostly non-mechanical and non-magical, assuming the particular cleric does them at all. Magic can't heal your soul, but wise advice or an inspirational sermon might do the trick. Although, come to think of it, I like the idea of a curmudgeonly priest casting healing spells that have the side effect of greatly inspiring them, much to his annoyance. Something like Regeneration I think should be a ritual. Maybe it requires multiple clerics. Raise Dead definitely should require multiple clerics. [/QUOTE]
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