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General Tabletop Discussion
*Pathfinder & Starfinder
Clerical healing not stepping on clerical fun (also, an edition with no healers)
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<blockquote data-quote="Aberzanzorax" data-source="post: 5956890" data-attributes="member: 64209"><p>Yep, I agree, I'm stealing some from 4e here...in true 5e fashion, as I liked some of what 4e brought to healing, but hated some of it as well. So I'm trying to combine what I liked (lack of reliance on a cleric or specified "healer") but remove what I didn't (overall healing being less simulationist and more specifically: an artificial limitation on amount of healing received via a certain number of healing surges as well as self healing during combat without magic). </p><p> </p><p> </p><p>I, too, like healing and recovery to take place in a place of safety. That's why I suggest the short rest (similar to 4e's 5 minute rest to recover encounter powers) for bandaging. I do have several important differences that make my suggestions different from 4e's, however (you can't non-magically heal back up from 1 hp to full being an important one). I do think that serious healing should take longer and require saftey and rest...and I've tried to model that.</p><p> </p><p>I should say, though, that my second post is merely an example of one way to attempt it. It's not meant to be "these should be the mechanics" as much as "here is a way to do it that would be a bit more sensible than 'healing surges' as discrete, but artifical, bursts of healing that can be cashed in."</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5956890, member: 64209"] Yep, I agree, I'm stealing some from 4e here...in true 5e fashion, as I liked some of what 4e brought to healing, but hated some of it as well. So I'm trying to combine what I liked (lack of reliance on a cleric or specified "healer") but remove what I didn't (overall healing being less simulationist and more specifically: an artificial limitation on amount of healing received via a certain number of healing surges as well as self healing during combat without magic). I, too, like healing and recovery to take place in a place of safety. That's why I suggest the short rest (similar to 4e's 5 minute rest to recover encounter powers) for bandaging. I do have several important differences that make my suggestions different from 4e's, however (you can't non-magically heal back up from 1 hp to full being an important one). I do think that serious healing should take longer and require saftey and rest...and I've tried to model that. I should say, though, that my second post is merely an example of one way to attempt it. It's not meant to be "these should be the mechanics" as much as "here is a way to do it that would be a bit more sensible than 'healing surges' as discrete, but artifical, bursts of healing that can be cashed in." [/QUOTE]
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Clerical healing not stepping on clerical fun (also, an edition with no healers)
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