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General Tabletop Discussion
*Pathfinder & Starfinder
Clerical healing not stepping on clerical fun (also, an edition with no healers)
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<blockquote data-quote="Aberzanzorax" data-source="post: 5957042" data-attributes="member: 64209"><p>I read your post, and found myself nodding my head.</p><p> </p><p>However, I have a different lesson that I take home from it.</p><p> </p><p>What if "healer" was more of a "tiny bonus in healing" rather than a larger "entire class is based around the phenomenon"?</p><p> </p><p> </p><p>It seems you're saying 4e worked well with no leader/healer... but was too easy with one...so the game evolved to make it so it was of appropriate difficulty if you had one (and too hard if you didn't).</p><p> </p><p>I'd agree with that.</p><p> </p><p> </p><p>So what if the solution is not to change the game around the existence of healers, but to nerf the crap out of healers? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> What if healing was just "once a day I can provide a cure light wounds...and what if that was a substantial thing (akin to a fighter's daily because it was so rare?)</p><p> </p><p> </p><p>In my opinion, that'd make clerics still "healers", it'd make healing cool (because it'd be rare and also "clutch" in some instances), and it would allow people to play clerics and do more than "just healing".</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5957042, member: 64209"] I read your post, and found myself nodding my head. However, I have a different lesson that I take home from it. What if "healer" was more of a "tiny bonus in healing" rather than a larger "entire class is based around the phenomenon"? It seems you're saying 4e worked well with no leader/healer... but was too easy with one...so the game evolved to make it so it was of appropriate difficulty if you had one (and too hard if you didn't). I'd agree with that. So what if the solution is not to change the game around the existence of healers, but to nerf the crap out of healers? :p What if healing was just "once a day I can provide a cure light wounds...and what if that was a substantial thing (akin to a fighter's daily because it was so rare?) In my opinion, that'd make clerics still "healers", it'd make healing cool (because it'd be rare and also "clutch" in some instances), and it would allow people to play clerics and do more than "just healing". [/QUOTE]
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Clerical healing not stepping on clerical fun (also, an edition with no healers)
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