Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Clerical Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2789417" data-attributes="member: 158"><p>People often forget the edge that clerics get -- their domains. Through domains, clerics get at least once per day spells such as teleport, fly, prismatic wall, power word blindness, stoneskin, etc. in addition to their clerical magic.</p><p></p><p>While clerics CAN heal, they needn't be tied to it; you might even come to a pre-existing agreement with your party that they need to bring their own healing to the table, whether a wand you'll generous use on their behalf, or their own potions. Then, your healing solely becomes one of healing only during combat, in emergencies, and not to be the "free font" during rest times. The cleric has far more important duties like bless, prayer, augury, bull's strength, entropic shield, divine power, righteous might, inflict wounds, speak with dead, water walk, water breathing, planar ally, etc. on up to control spells such as blade barrier, storm of vengance, holy word, fire storm, and earthquake.</p><p></p><p>I played a Cleric/fighter a couple of years back (about a 3:1 level split) and my focus was not healing, and the party did not ask it to be; my focus was on buffing up and splitting people in half with a greataxe, which I was VERY, VERY good at. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A cleric is only as limited as the imagination of its player (same as any class, I suppose).</p></blockquote><p></p>
[QUOTE="Henry, post: 2789417, member: 158"] People often forget the edge that clerics get -- their domains. Through domains, clerics get at least once per day spells such as teleport, fly, prismatic wall, power word blindness, stoneskin, etc. in addition to their clerical magic. While clerics CAN heal, they needn't be tied to it; you might even come to a pre-existing agreement with your party that they need to bring their own healing to the table, whether a wand you'll generous use on their behalf, or their own potions. Then, your healing solely becomes one of healing only during combat, in emergencies, and not to be the "free font" during rest times. The cleric has far more important duties like bless, prayer, augury, bull's strength, entropic shield, divine power, righteous might, inflict wounds, speak with dead, water walk, water breathing, planar ally, etc. on up to control spells such as blade barrier, storm of vengance, holy word, fire storm, and earthquake. I played a Cleric/fighter a couple of years back (about a 3:1 level split) and my focus was not healing, and the party did not ask it to be; my focus was on buffing up and splitting people in half with a greataxe, which I was VERY, VERY good at. :) A cleric is only as limited as the imagination of its player (same as any class, I suppose). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Clerical Magic
Top