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Clerical Spell Suggestions?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2738522" data-attributes="member: 707"><p>I'm unfamiliar with the <em>Vigor</em> spells. My usage of the term "Cure spells" derives from my mostly-core play. If there's a better hit point restoration spell out there that you have access to at a given level, by all means select it instead of <em>Cure X Wounds</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Re-reading the Favored Soul description, I should note that from 4th-level, they can swap an old spell out at each even level, but such spells must be at least two levels lower than the highest you can cast.</p><p></p><p>With that in mind, I'd probably recommend that you learn a cure spell as soon as you can, and then get rid of it as soon as you can, as well. That'd leave you with a cure spell available for your two highest levels at all times. Eventually you'd be left with <em>Heal</em> and <em>Cure Critical Wounds</em> at the high levels, possibly applying metamagic to them in higher-level slots.</p><p></p><p>This fits well with my experiences from the current game I play in. We've just hit 13th-level, and you pretty much need a <em>Cure Critical Wounds</em> or <em>Heal</em> to get enough healing to justify spending an in-combat action at this point. <em>Cure Serious</em> can sometimes be sufficient, but not often.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2738522, member: 707"] I'm unfamiliar with the [i]Vigor[/i] spells. My usage of the term "Cure spells" derives from my mostly-core play. If there's a better hit point restoration spell out there that you have access to at a given level, by all means select it instead of [i]Cure X Wounds[/i]. :) Re-reading the Favored Soul description, I should note that from 4th-level, they can swap an old spell out at each even level, but such spells must be at least two levels lower than the highest you can cast. With that in mind, I'd probably recommend that you learn a cure spell as soon as you can, and then get rid of it as soon as you can, as well. That'd leave you with a cure spell available for your two highest levels at all times. Eventually you'd be left with [i]Heal[/i] and [i]Cure Critical Wounds[/i] at the high levels, possibly applying metamagic to them in higher-level slots. This fits well with my experiences from the current game I play in. We've just hit 13th-level, and you pretty much need a [i]Cure Critical Wounds[/i] or [i]Heal[/i] to get enough healing to justify spending an in-combat action at this point. [i]Cure Serious[/i] can sometimes be sufficient, but not often. [/QUOTE]
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