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<blockquote data-quote="EzekielRaiden" data-source="post: 9429041" data-attributes="member: 6790260"><p>Perhaps separate the choice into four parts? That is, pick two:</p><p></p><p>Heavy armor</p><p>Martial weapons</p><p>Cantrip</p><p>Skill bonus (Arcana/Religion by default)</p><p></p><p>Because then the above things nearly all get two-three picks from that list, and you can buff the ones that fall behind by letting them pick more or giving some other benefit instead.</p><p></p><p>Arcana: Two strong cantrips</p><p>Death: Martial weapons, one cantrip. Decent. Not amazing. Seems fine.</p><p>Forge: Heavy armor and a ribbon--consider giving Athletics proficiency (or martial weapons, if feeling generous)</p><p>Grave: One specific cantrip--consider giving a second cantrip and/or a skill bonus</p><p>Knowledge: Two skills + expertise, no need to tweak, this is great</p><p>Nature: Heavy armor, one cantrip, and a skill--possible nerf?</p><p>Order: Heavy armor and a choice of two decent skills, seems fine</p><p>Peace: One skill from short list. Consider adding a cantrip or heavy armor (missionaries of peace must weather danger)</p><p>Tempest: Martial weapons and heavy armor. Perfectly fine.</p><p>Twilight: Ditto. This domain is already strong enough anyway.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9429041, member: 6790260"] Perhaps separate the choice into four parts? That is, pick two: Heavy armor Martial weapons Cantrip Skill bonus (Arcana/Religion by default) Because then the above things nearly all get two-three picks from that list, and you can buff the ones that fall behind by letting them pick more or giving some other benefit instead. Arcana: Two strong cantrips Death: Martial weapons, one cantrip. Decent. Not amazing. Seems fine. Forge: Heavy armor and a ribbon--consider giving Athletics proficiency (or martial weapons, if feeling generous) Grave: One specific cantrip--consider giving a second cantrip and/or a skill bonus Knowledge: Two skills + expertise, no need to tweak, this is great Nature: Heavy armor, one cantrip, and a skill--possible nerf? Order: Heavy armor and a choice of two decent skills, seems fine Peace: One skill from short list. Consider adding a cantrip or heavy armor (missionaries of peace must weather danger) Tempest: Martial weapons and heavy armor. Perfectly fine. Twilight: Ditto. This domain is already strong enough anyway. [/QUOTE]
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