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*Pathfinder & Starfinder
Clerics and negative energy
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<blockquote data-quote="Kinak" data-source="post: 6036824" data-attributes="member: 6694112"><p>Thanks for dropping by!</p><p></p><p>I think tweaking channel smite to deal fire might actually be fine by itself. I can't promise that, though.</p><p></p><p>It depends actually some on how your group has dealt with healing. If your cleric finishes a lot of adventuring days out of channel energies, it's going to be fine. If they're handling out of combat healing already without the use of channel energy, it might be too much.</p><p></p><p>Targets of channel energy (including channel smite) usually get a save for half damage, so I'd use that rather than the touch attack.</p><p></p><p><strong>Prerequisite:</strong> Channel energy class feature, worshiper of Saranrae.</p><p><strong>Benefit:</strong> Before you make a melee attack roll, you can choose to spend two uses of your channel energy ability as a swift action. If you hit a creature, it takes additional fire damage equal to the damage dealt by your channel energy ability. Your target can make a Will save to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.</p><p></p><p>Unlike Empirate, I'd suggest sticking with fire. It works thematically and keeps it from effecting absolutely everything. With that feat, you're basically paying an extra channel use to go from "undead" to "anything that isn't immune to fire."</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6036824, member: 6694112"] Thanks for dropping by! I think tweaking channel smite to deal fire might actually be fine by itself. I can't promise that, though. It depends actually some on how your group has dealt with healing. If your cleric finishes a lot of adventuring days out of channel energies, it's going to be fine. If they're handling out of combat healing already without the use of channel energy, it might be too much. Targets of channel energy (including channel smite) usually get a save for half damage, so I'd use that rather than the touch attack. [B]Prerequisite:[/B] Channel energy class feature, worshiper of Saranrae. [B]Benefit:[/B] Before you make a melee attack roll, you can choose to spend two uses of your channel energy ability as a swift action. If you hit a creature, it takes additional fire damage equal to the damage dealt by your channel energy ability. Your target can make a Will save to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect. Unlike Empirate, I'd suggest sticking with fire. It works thematically and keeps it from effecting absolutely everything. With that feat, you're basically paying an extra channel use to go from "undead" to "anything that isn't immune to fire." Cheers! Kinak [/QUOTE]
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Clerics and negative energy
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