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General Tabletop Discussion
*Dungeons & Dragons
Clerics and Priest builds for 5e
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<blockquote data-quote="gyor" data-source="post: 6063272" data-attributes="member: 6670153"><p>Okay here are some Cleric builds, plus one religious Rogue build. Tricker Cleric Class: Cleric Build: Trickster Race: Elf Subrace: Wild Feats: Called Shot, First Strike, Martial Training: Rapid Shot, Covert Strike. Background: Thieves Guild Prefered Weapon: Long Bow Backup: Katana Cantrips: (Orisons) Minor Illusion, Guidence By level 20 he can do things like disarm enemies with his bow, make called shots, he can hit two enemies with one attack, gets advantage for his first shot, and when he kills an enemy he can move then hide. He can channel divinity to turn invisible and teleport, he can channel divinity for mirror image or Polymorph. He adds mostly wizard spells to his otherwise Cleric list from his deity. He also has expertise dice after level six, maxing out at 4d6. His long bow does D10 damage, can use foliage and weather to hide, has a speed of 35 feet. He can speak thieves Cant, and has Listen, Spot, Bluff, Sneak, Disguise, Balance, Disable Device, Search, and Religious Knowledge as Class skills, plus can use Guidence to gain a +1 to skills. He also has rituals. The Arcanist Class: Cleric Subclass: Arcanist Race: Elf Subrace: High Elf Feats: Arcane Dabbler, Healer Iniate, Called Shot, Familiar Background: Priest Skills: Persuade, Sense Motive, Knowledge Religion, Arcana, Forbidden. Cantrips: Mage Armour, Cure Minor wounds, Chill Touch, Resistance, Light, Prestigidation, Burning Hands, Mage Hand. You can add wizards spells like Fireball, Dominate, and others to your list, rechange spells or make them harder to resist with CD, and you have an insane amount of at-wills, and unlike a Wizard you don't have to be affraid of melee because you have better hit points and Battle Concernstration, and exertize dice. Prefered Weapons Short Bow and Quarter Staff for fighting magic Immune creatures, like Golems which is why you have called shot. Treasure Hunter, Not a cleric, but still some divine magic. Class: Rogue Subclass: Treasure Hunter Race: Elf Subrace: High Specialty: Mystic Healer Background: Priest Skills: Persaude, Sense Motive, Knowledge Religion, Arcana, History, Forbidden, Gather Rumours, Disable Device, Listen, Spot. Cantrips: Cure Minor Wounds, Resistance, Burning Hands. Weapons: Spiked Chain, Short Bow The Character hunts down holy relics of the faith. The Character has some magic and use magic device, as well as skill tricks and sneak attacks. Character is not a thief and is seen as an upstanding citizen, Priest and Scholar. Holy Assassin Class: Rogue Subclass: Assassin Race: Dwarf Subrace: Hill Background: Priest Feats: Two Weapon Strike, First Strike, Covert Strike, Called Strike Prefered Weapon: Ugelash, secondary crossbow. The axe end of the Ugelash ends up D12 because its a dwarf, While the double weapon attribute, plus two weapon strike and first strike gives him advantage when he needs it for his assassinate talent. Being a hill dwarf makes him more durable too. Called Shot is for when he uses his crossbow. He's a priest you serves a temple, taking out enemies of the faith. When he kills an enemy he can hide, perfect for an assassin.</p></blockquote><p></p>
[QUOTE="gyor, post: 6063272, member: 6670153"] Okay here are some Cleric builds, plus one religious Rogue build. Tricker Cleric Class: Cleric Build: Trickster Race: Elf Subrace: Wild Feats: Called Shot, First Strike, Martial Training: Rapid Shot, Covert Strike. Background: Thieves Guild Prefered Weapon: Long Bow Backup: Katana Cantrips: (Orisons) Minor Illusion, Guidence By level 20 he can do things like disarm enemies with his bow, make called shots, he can hit two enemies with one attack, gets advantage for his first shot, and when he kills an enemy he can move then hide. He can channel divinity to turn invisible and teleport, he can channel divinity for mirror image or Polymorph. He adds mostly wizard spells to his otherwise Cleric list from his deity. He also has expertise dice after level six, maxing out at 4d6. His long bow does D10 damage, can use foliage and weather to hide, has a speed of 35 feet. He can speak thieves Cant, and has Listen, Spot, Bluff, Sneak, Disguise, Balance, Disable Device, Search, and Religious Knowledge as Class skills, plus can use Guidence to gain a +1 to skills. He also has rituals. The Arcanist Class: Cleric Subclass: Arcanist Race: Elf Subrace: High Elf Feats: Arcane Dabbler, Healer Iniate, Called Shot, Familiar Background: Priest Skills: Persuade, Sense Motive, Knowledge Religion, Arcana, Forbidden. Cantrips: Mage Armour, Cure Minor wounds, Chill Touch, Resistance, Light, Prestigidation, Burning Hands, Mage Hand. You can add wizards spells like Fireball, Dominate, and others to your list, rechange spells or make them harder to resist with CD, and you have an insane amount of at-wills, and unlike a Wizard you don't have to be affraid of melee because you have better hit points and Battle Concernstration, and exertize dice. Prefered Weapons Short Bow and Quarter Staff for fighting magic Immune creatures, like Golems which is why you have called shot. Treasure Hunter, Not a cleric, but still some divine magic. Class: Rogue Subclass: Treasure Hunter Race: Elf Subrace: High Specialty: Mystic Healer Background: Priest Skills: Persaude, Sense Motive, Knowledge Religion, Arcana, History, Forbidden, Gather Rumours, Disable Device, Listen, Spot. Cantrips: Cure Minor Wounds, Resistance, Burning Hands. Weapons: Spiked Chain, Short Bow The Character hunts down holy relics of the faith. The Character has some magic and use magic device, as well as skill tricks and sneak attacks. Character is not a thief and is seen as an upstanding citizen, Priest and Scholar. Holy Assassin Class: Rogue Subclass: Assassin Race: Dwarf Subrace: Hill Background: Priest Feats: Two Weapon Strike, First Strike, Covert Strike, Called Strike Prefered Weapon: Ugelash, secondary crossbow. The axe end of the Ugelash ends up D12 because its a dwarf, While the double weapon attribute, plus two weapon strike and first strike gives him advantage when he needs it for his assassinate talent. Being a hill dwarf makes him more durable too. Called Shot is for when he uses his crossbow. He's a priest you serves a temple, taking out enemies of the faith. When he kills an enemy he can hide, perfect for an assassin. [/QUOTE]
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