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Clerics and Spell Acquisition
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<blockquote data-quote="Timeboxer" data-source="post: 1786528" data-attributes="member: 21471"><p>Hmm. This is me speaking both as a player whose GM has mentioned this idea, and as a GM who's comfortable with the core way of doing things.</p><p></p><p>I'm not convinced that clerics have too many spells to choose from mostly because... well, the first reason off the top of my head which I'm likely wrong about is that it seems like, in general, I think they're <em>probably</em> going to spend most of their highest-level spells on curing, which means that effectively it ends up with them casting non-cure spells at a level lower, which they'd probably have collected most of by that point anyway. And beyond that, their spell choices are limited in the sense that they're being placed, already prepared, in their minds by their deities, presumably, so it's easy for the deity to just not grant you a spell.</p><p></p><p>But the main thing that bugs me about it, I think, is that part of the advantage of the cleric is that by the RAW you can pretty much access all your spells (with some limitations), whereas for a wizard the GM might say, "Hmm, yeah, you never get to learn any different spells ever other than the two free ones you get each level." Controlling spell access is something that I'm not all that wild about as a GM or a player, unless we're talking broken spells, mostly because I encourage people to use all sorts of different spells and be creative. This method makes it much easier to control cleric spell access, <em>and</em> you have the whole deific restriction thing on top of that.</p><p></p><p>And even if it's for stylistic purposes or something, even in a low-magic world the whole wizards-learn-precious-few-spells-but-clerics-can-cast-through-divine-connection thing makes sense to me. And the clerics pretty much get shafted if they don't have their prayerbook. (You spontaneously cast cures from a prepared spell, but if you can't prepare any spells...) So. But if you can take all that into account somehow, it's not horribly objectionable to me.</p><p></p><p>Though admittedly I may have different problems than you do, because my issue has been getting my casters to actually cast any spells at <em>all</em>. (Player of Bard: "...oh, yeah, I have spells!" Player of Cleric and Druid: "I hate casting. I attack!")</p><p></p><p></p><p></p><p>You can easily steal the spellshard from Eberron for that, I note.</p></blockquote><p></p>
[QUOTE="Timeboxer, post: 1786528, member: 21471"] Hmm. This is me speaking both as a player whose GM has mentioned this idea, and as a GM who's comfortable with the core way of doing things. I'm not convinced that clerics have too many spells to choose from mostly because... well, the first reason off the top of my head which I'm likely wrong about is that it seems like, in general, I think they're [i]probably[/i] going to spend most of their highest-level spells on curing, which means that effectively it ends up with them casting non-cure spells at a level lower, which they'd probably have collected most of by that point anyway. And beyond that, their spell choices are limited in the sense that they're being placed, already prepared, in their minds by their deities, presumably, so it's easy for the deity to just not grant you a spell. But the main thing that bugs me about it, I think, is that part of the advantage of the cleric is that by the RAW you can pretty much access all your spells (with some limitations), whereas for a wizard the GM might say, "Hmm, yeah, you never get to learn any different spells ever other than the two free ones you get each level." Controlling spell access is something that I'm not all that wild about as a GM or a player, unless we're talking broken spells, mostly because I encourage people to use all sorts of different spells and be creative. This method makes it much easier to control cleric spell access, [i]and[/i] you have the whole deific restriction thing on top of that. And even if it's for stylistic purposes or something, even in a low-magic world the whole wizards-learn-precious-few-spells-but-clerics-can-cast-through-divine-connection thing makes sense to me. And the clerics pretty much get shafted if they don't have their prayerbook. (You spontaneously cast cures from a prepared spell, but if you can't prepare any spells...) So. But if you can take all that into account somehow, it's not horribly objectionable to me. Though admittedly I may have different problems than you do, because my issue has been getting my casters to actually cast any spells at [i]all[/i]. (Player of Bard: "...oh, yeah, I have spells!" Player of Cleric and Druid: "I hate casting. I attack!") You can easily steal the spellshard from Eberron for that, I note. [/QUOTE]
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