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<blockquote data-quote="EzekielRaiden" data-source="post: 6858639" data-attributes="member: 6790260"><p>This is why I think spellcasters should be forced to think about multiple ability scores in precisely the same way that physically-oriented characters need to think about multiple ability scores.</p><p></p><p>For a physically-oriented character--hereafter "a Fighter" even though I know there are many other such classes--it's pretty much impossible to get away with focusing on <em>just one stat</em> and doing well at your job. Dexterity comes close, for finesse Fighters, but many people find this to be a serious flaw of Dex. Even then, though, you really want at least two of the physical scores to be good numbers, typically Con + one of Str or Dex. This helps to keep characters in balance, as there are trade-offs for any given character choosing to specialize in one or another. Str+Con gives slightly better defenses (or the biggest weapons) and the carrying capacity to pull off a variety of tricks, but sacrifices speed (Initiative, rather) and a common target for offensive abilities (Dex saves). Dex+Con gives the best ranged weapons and better secondary stats (as stated), but sacrifices top-end defense and, if truly <em>dumping</em> Str, potentially sacrifices inventory flexibility.</p><p></p><p>These kinds of trade-offs basically don't happen for spellcasters. You pump your core stat as high as it will go...and that's that. It gives you everything: the DC of your effects, bonus prepared spells (if applicable), the magnitude of ability-dependent effects. There's never a spell-related compromise between getting some effects and not others. (Technically, 5e allows you to "dump" even your spellcasting stat, if you choose only those spells which are ability-independent e.g. no +Cha damage, no saves, but that's a trade-off about zero investment vs. some investment, not which spellcasting stat to invest in.)</p><p></p><p>I don't, precisely, know how this should be addressed. But I definitely think it should be. Splitting up things like what determines your DCs, gives bonus damage, influences number of targets, etc. would be a "nerf" to spellcasters in a way that makes them <em>more</em> interesting rather than less, and would help alleviate some of the issues cited in the OP.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6858639, member: 6790260"] This is why I think spellcasters should be forced to think about multiple ability scores in precisely the same way that physically-oriented characters need to think about multiple ability scores. For a physically-oriented character--hereafter "a Fighter" even though I know there are many other such classes--it's pretty much impossible to get away with focusing on [I]just one stat[/I] and doing well at your job. Dexterity comes close, for finesse Fighters, but many people find this to be a serious flaw of Dex. Even then, though, you really want at least two of the physical scores to be good numbers, typically Con + one of Str or Dex. This helps to keep characters in balance, as there are trade-offs for any given character choosing to specialize in one or another. Str+Con gives slightly better defenses (or the biggest weapons) and the carrying capacity to pull off a variety of tricks, but sacrifices speed (Initiative, rather) and a common target for offensive abilities (Dex saves). Dex+Con gives the best ranged weapons and better secondary stats (as stated), but sacrifices top-end defense and, if truly [I]dumping[/I] Str, potentially sacrifices inventory flexibility. These kinds of trade-offs basically don't happen for spellcasters. You pump your core stat as high as it will go...and that's that. It gives you everything: the DC of your effects, bonus prepared spells (if applicable), the magnitude of ability-dependent effects. There's never a spell-related compromise between getting some effects and not others. (Technically, 5e allows you to "dump" even your spellcasting stat, if you choose only those spells which are ability-independent e.g. no +Cha damage, no saves, but that's a trade-off about zero investment vs. some investment, not which spellcasting stat to invest in.) I don't, precisely, know how this should be addressed. But I definitely think it should be. Splitting up things like what determines your DCs, gives bonus damage, influences number of targets, etc. would be a "nerf" to spellcasters in a way that makes them [I]more[/I] interesting rather than less, and would help alleviate some of the issues cited in the OP. [/QUOTE]
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