Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Clerics and Wisdom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="happyhermit" data-source="post: 6861084" data-attributes="member: 6834463"><p>Because when I look in 5e PHB, under cleric I read;</p><p></p><p>"Harnessing divine magic doesn't rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deities wishes." </p><p></p><p>There is nothing illogical in there (within the game framework), and there is absolutely nothing that evokes charisma.</p><p></p><p>It later goes on to explain their role as "divine agents" which it says <em>can</em> involve braving dangers..., smiting evil, or seeking holy relics. It says <em>many</em> clerics are also expected to; protect their deities worshipers which can mean fighting, negotiating peace between warring nations, or sealing a portal. It says <em>most</em> adventuring clerics maintain some connections to established temples and orders, and they might ask for a clerics aid.</p><p></p><p>There were several places in there where it would have the obvious choice to put in something about some role in gathering more worshipers, preaching etc. but they chose not to and yet the class makes perfect sense. That simply is not what the standard cleric in 5e is meant to be, and certainly not how they work their magic.</p><p></p><p>Your argument seems to be essentially "To me, the basic D&D cleric should be about charisma and gathering more followers for their god. With a sub-argument being that how good the cleric is at that the more power their god will grant them." None of that is true in 5e, and certainly wasn't the standard in the past, so there really is no basis for your argument. If you want to make a cleric with high charisma that is about gathering new followers that is fine, and if you want to decide that gods grant power is some way based on that it is also fine. Suggesting that is in any way more logical or true to some archetypal D&D cleric isn't really.</p><p></p><p>The majority of clerics in games that I have been involved in have been (over the course of decades) insightful, wise, and more aware of the world and people in it than the average person. They have typically been much more reserved and introverted than the bard or paladin, and less likely to try to convince others of anything (they would typically rather rush off to save someone than try to spend time trying to convince others to help). Now, I am not saying that our way is somehow the quintessential D&D cleric, but it does happen to work well with a wisdom primary whereas a charisma would be a difficult stretch (certainly not 600% better).</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6861084, member: 6834463"] Because when I look in 5e PHB, under cleric I read; "Harnessing divine magic doesn't rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deities wishes." There is nothing illogical in there (within the game framework), and there is absolutely nothing that evokes charisma. It later goes on to explain their role as "divine agents" which it says [I]can[/I] involve braving dangers..., smiting evil, or seeking holy relics. It says [I]many[/I] clerics are also expected to; protect their deities worshipers which can mean fighting, negotiating peace between warring nations, or sealing a portal. It says [I]most[/I] adventuring clerics maintain some connections to established temples and orders, and they might ask for a clerics aid. There were several places in there where it would have the obvious choice to put in something about some role in gathering more worshipers, preaching etc. but they chose not to and yet the class makes perfect sense. That simply is not what the standard cleric in 5e is meant to be, and certainly not how they work their magic. Your argument seems to be essentially "To me, the basic D&D cleric should be about charisma and gathering more followers for their god. With a sub-argument being that how good the cleric is at that the more power their god will grant them." None of that is true in 5e, and certainly wasn't the standard in the past, so there really is no basis for your argument. If you want to make a cleric with high charisma that is about gathering new followers that is fine, and if you want to decide that gods grant power is some way based on that it is also fine. Suggesting that is in any way more logical or true to some archetypal D&D cleric isn't really. The majority of clerics in games that I have been involved in have been (over the course of decades) insightful, wise, and more aware of the world and people in it than the average person. They have typically been much more reserved and introverted than the bard or paladin, and less likely to try to convince others of anything (they would typically rather rush off to save someone than try to spend time trying to convince others to help). Now, I am not saying that our way is somehow the quintessential D&D cleric, but it does happen to work well with a wisdom primary whereas a charisma would be a difficult stretch (certainly not 600% better). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Clerics and Wisdom
Top