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<blockquote data-quote="Einlanzer0" data-source="post: 6865744" data-attributes="member: 6788934"><p>Here's what I think my ideal ability score spread would be:</p><p></p><p>Strength</p><p>Dexterity</p><p>Constitution</p><p>Intellect </p><p>Awareness</p><p>Resolve</p><p>*Agility</p><p>*Thaumaturgy</p><p></p><p>This comprises a few conceptual changes. Thaumaturgy becomes the spellcasting stat for all spellcasters, with all of the mental stats gaining new mechanics to balance them better against the physical ones. Spellcasting classes would still derive minor benefits from their associated stats (such as a wizard gaining bonus spells from high Int) to moderately encourage concepts/builds that are thematically appropriate and reduce the handicap introduced by increasing MAD. </p><p></p><p>Dex is split into agility and dexterity, since in actuality they are very different things. Agility is a purely physical attribute that governs speed, balance and reflexes (primal), while dexterity is more of a hybrid physical-mental attribute that governs fine motor skills, manipulation of tools, and hand-eye coordination (advanced). </p><p>Wisdom is reflavored into Awareness, losing its connection to willpower and piety/faith but retaining its connection to both perception and intuition. </p><p>Charisma is reflavored into Resolve, which is a catch-all for willpower, devotion to causes, and force of personality. </p><p></p><p>Ability to communicate and/or lead effectively (previously lumped in with Charisma) are not based on a single attribute but are governed in a more complex way by the interaction between the various mental attributes. </p><p></p><p>3 of these attributes can be considered primary (str, dex, tha) because of their relation to attack and damage rolls and the pivotal significance they have in combat interactions. The other 5 can be considered supplemental. In general, characters will focus on one primary and 2-3 supplemental attributes, though rules would do they best they can to accommodate exceptions, like a melee-ranged hybrid fighter or a fighter-mage gish character. </p><p></p><p>4 of these attributes (Str, Con, Agi, Awa) are primal - they are used by any macroscopic lifeform possessing sensory organs and the ability to move, while the other 4 (Dex, Int, Res, Tha) only factor in for advanced lifeforms (i.e. PC races.). While it's a bit of an oversimplification (animals do possess dex, int, etc. in somewhat varying degrees), they are insignificant when using humanoids as a basis for comparison, so there's no real need to rate them or include them in any abilities.</p><p></p><p>I would also heavily revise the skill system - adding a lot of new options for each of the attributes, including Constitution, and probably allow people to create their own.</p></blockquote><p></p>
[QUOTE="Einlanzer0, post: 6865744, member: 6788934"] Here's what I think my ideal ability score spread would be: Strength Dexterity Constitution Intellect Awareness Resolve *Agility *Thaumaturgy This comprises a few conceptual changes. Thaumaturgy becomes the spellcasting stat for all spellcasters, with all of the mental stats gaining new mechanics to balance them better against the physical ones. Spellcasting classes would still derive minor benefits from their associated stats (such as a wizard gaining bonus spells from high Int) to moderately encourage concepts/builds that are thematically appropriate and reduce the handicap introduced by increasing MAD. Dex is split into agility and dexterity, since in actuality they are very different things. Agility is a purely physical attribute that governs speed, balance and reflexes (primal), while dexterity is more of a hybrid physical-mental attribute that governs fine motor skills, manipulation of tools, and hand-eye coordination (advanced). Wisdom is reflavored into Awareness, losing its connection to willpower and piety/faith but retaining its connection to both perception and intuition. Charisma is reflavored into Resolve, which is a catch-all for willpower, devotion to causes, and force of personality. Ability to communicate and/or lead effectively (previously lumped in with Charisma) are not based on a single attribute but are governed in a more complex way by the interaction between the various mental attributes. 3 of these attributes can be considered primary (str, dex, tha) because of their relation to attack and damage rolls and the pivotal significance they have in combat interactions. The other 5 can be considered supplemental. In general, characters will focus on one primary and 2-3 supplemental attributes, though rules would do they best they can to accommodate exceptions, like a melee-ranged hybrid fighter or a fighter-mage gish character. 4 of these attributes (Str, Con, Agi, Awa) are primal - they are used by any macroscopic lifeform possessing sensory organs and the ability to move, while the other 4 (Dex, Int, Res, Tha) only factor in for advanced lifeforms (i.e. PC races.). While it's a bit of an oversimplification (animals do possess dex, int, etc. in somewhat varying degrees), they are insignificant when using humanoids as a basis for comparison, so there's no real need to rate them or include them in any abilities. I would also heavily revise the skill system - adding a lot of new options for each of the attributes, including Constitution, and probably allow people to create their own. [/QUOTE]
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