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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics as Spontaneous Casters?
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<blockquote data-quote="Thia Halmades" data-source="post: 2629892" data-attributes="member: 35863"><p>And that's what I'm trying to avoid; turning them into the next Ub3r C45t0rzz, b1zz1tch!!!!~ That's so not the effect I think anyone wants; the debate is how to remove that generic, "my food is from McDonald's and somehow tastes EXACTLY like everything else from McDonald's" feeling that people get from Clerics. Wizards, it's easy. Pick a specialization and run with it. Sorcerers, even easier (especially if you're using the Composite Sorcerer Fix on the WotC boards as we are) and they're suddenly balanced and fully operational (and blasting everything in sight).</p><p></p><p>Clerics don't get a ton of feats, their spells aren't the most powerful (although they tend to be the most necessary) so they're left to focus on getting better equipment and healing everything in sight. One of my players got in the grill of the Ravenloft Cleric, bitterly proclaiming he should sit there, be quiet, and heal the party when necessary. That didn't go over so well, as you might imagine. But his point -- I feel generic and you should too -- was an interesting one, if poorly delivered.</p><p></p><p>So to break away from that, the obvious solution is grant them a couple of extra In-Faith domains and abilities. If I were to remove anything from Clerics, it would be the innate ability to Turn or Rebuke undead. I mean... what does a Cleric of War have to do with Turning Undead? Tossing Bless on an Army, heck yeah. But Turning? Unless he's a Necromantic Cleric of War and wants to Rebuke (who thought up that word??) them into serving him, meh, sure. But that's a pretty specific niche.</p><p></p><p>LCpt. Thia Halmades</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2629892, member: 35863"] And that's what I'm trying to avoid; turning them into the next Ub3r C45t0rzz, b1zz1tch!!!!~ That's so not the effect I think anyone wants; the debate is how to remove that generic, "my food is from McDonald's and somehow tastes EXACTLY like everything else from McDonald's" feeling that people get from Clerics. Wizards, it's easy. Pick a specialization and run with it. Sorcerers, even easier (especially if you're using the Composite Sorcerer Fix on the WotC boards as we are) and they're suddenly balanced and fully operational (and blasting everything in sight). Clerics don't get a ton of feats, their spells aren't the most powerful (although they tend to be the most necessary) so they're left to focus on getting better equipment and healing everything in sight. One of my players got in the grill of the Ravenloft Cleric, bitterly proclaiming he should sit there, be quiet, and heal the party when necessary. That didn't go over so well, as you might imagine. But his point -- I feel generic and you should too -- was an interesting one, if poorly delivered. So to break away from that, the obvious solution is grant them a couple of extra In-Faith domains and abilities. If I were to remove anything from Clerics, it would be the innate ability to Turn or Rebuke undead. I mean... what does a Cleric of War have to do with Turning Undead? Tossing Bless on an Army, heck yeah. But Turning? Unless he's a Necromantic Cleric of War and wants to Rebuke (who thought up that word??) them into serving him, meh, sure. But that's a pretty specific niche. LCpt. Thia Halmades [/QUOTE]
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Clerics as Spontaneous Casters?
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