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*Pathfinder & Starfinder
Clerics as spontaneous casters
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<blockquote data-quote="Spatzimaus" data-source="post: 385665" data-attributes="member: 3051"><p>IMC, we've been trying to find a better niche for Clerics beyond simple healers. Here's what we came up with, but haven't tested enough yet:</p><p></p><p>> Clerics, Paladins, etc. are subject to Somatic Failure (a.k.a. Arcane Failure in the core rules) just like Sorcerers, except that they automatically receive a bonus (10% at levels 1-5, 20% at 6-10, etc) due to their training. Also, add the Armored Caster netfeat that subtracts 10% from the failure rate; they can use their general Feats to take this. No more level 1 Clerics in plate armor.</p><p>> Instead of the extra domain spell each level and swapping for cures/inflicts, Clerics swap any spell for one of the two Domain spells of that level. If you want to swap for Cures, take the Healing domain.</p><p>To help balance it, these spontaneous spells can't be metamagicked, can't be used for an item prerequisite, can't be used to counterspell, etc.</p><p></p><p>There's more to it, but those are the key parts.</p><p></p><p>It always sucked that Clerics ended up healing so much, and had so little variation due to their god. A priest of a Fire god should use FIRE, not healing or negative energy.</p><p></p><p>Now, this does overlap them more with Sorcerers and Wizards, but we made some changes there too, combining those into one Sorcerer-like class.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 385665, member: 3051"] IMC, we've been trying to find a better niche for Clerics beyond simple healers. Here's what we came up with, but haven't tested enough yet: > Clerics, Paladins, etc. are subject to Somatic Failure (a.k.a. Arcane Failure in the core rules) just like Sorcerers, except that they automatically receive a bonus (10% at levels 1-5, 20% at 6-10, etc) due to their training. Also, add the Armored Caster netfeat that subtracts 10% from the failure rate; they can use their general Feats to take this. No more level 1 Clerics in plate armor. > Instead of the extra domain spell each level and swapping for cures/inflicts, Clerics swap any spell for one of the two Domain spells of that level. If you want to swap for Cures, take the Healing domain. To help balance it, these spontaneous spells can't be metamagicked, can't be used for an item prerequisite, can't be used to counterspell, etc. There's more to it, but those are the key parts. It always sucked that Clerics ended up healing so much, and had so little variation due to their god. A priest of a Fire god should use FIRE, not healing or negative energy. Now, this does overlap them more with Sorcerers and Wizards, but we made some changes there too, combining those into one Sorcerer-like class. [/QUOTE]
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Clerics as spontaneous casters
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