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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics beyond healbots and warrior-priests
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<blockquote data-quote="Afrodyte" data-source="post: 2601869" data-attributes="member: 8713"><p>There has been a lot of debate over the years about whether or not the cleric is overpowered. However, considerably less dialogue has focused on the roleplaying and mechanical potential of the cleric class. Domains aside, it seems that the cleric has few options aside from either the healbot or the warrior-priest. In and of themselves, this is fine, but with the lack of an archetype for more mystical, more scholarly, or more preachy divine caster, these ideas sort of put clerics in a bind. This limitation is not in itself bad, but when it comes to something as personal and diverse as faith and religion (which the cleric represents), this lack of variety seems awkward.</p><p></p><p>Of course, there is nothing preventing players from portraying a more mystical, scholarly, or evangelical cleric, but the mechanics don't really support them. At least, not in the way that the mechanics would support a con artist for the rogue class, an archer for the fighter class, or a diviner for the wizard class. What are some trade-offs or alterations that you think could work to help expand the cleric beyond the walking band-aid or holy butt-whupper?</p><p></p><p>I was considering working from the cloistered cleric as a base, perhaps adding some of the bard's inspirational abilities to the class (particularly for clerics who preach to the masses), and using some form of spontaneous casting for all the domains. However, I'm open to other methods too.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 2601869, member: 8713"] There has been a lot of debate over the years about whether or not the cleric is overpowered. However, considerably less dialogue has focused on the roleplaying and mechanical potential of the cleric class. Domains aside, it seems that the cleric has few options aside from either the healbot or the warrior-priest. In and of themselves, this is fine, but with the lack of an archetype for more mystical, more scholarly, or more preachy divine caster, these ideas sort of put clerics in a bind. This limitation is not in itself bad, but when it comes to something as personal and diverse as faith and religion (which the cleric represents), this lack of variety seems awkward. Of course, there is nothing preventing players from portraying a more mystical, scholarly, or evangelical cleric, but the mechanics don't really support them. At least, not in the way that the mechanics would support a con artist for the rogue class, an archer for the fighter class, or a diviner for the wizard class. What are some trade-offs or alterations that you think could work to help expand the cleric beyond the walking band-aid or holy butt-whupper? I was considering working from the cloistered cleric as a base, perhaps adding some of the bard's inspirational abilities to the class (particularly for clerics who preach to the masses), and using some form of spontaneous casting for all the domains. However, I'm open to other methods too. [/QUOTE]
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Clerics beyond healbots and warrior-priests
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