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Clerics building temples to more than one god
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<blockquote data-quote="MNblockhead" data-source="post: 8035794" data-attributes="member: 6796661"><p>In your campaigns, would a cleric building temples to more than one god be acceptable, or would they be expected to be wholly devoted to a single god? </p><p></p><p>Do you have any mechanics in your games that would let you benefit from spreading your devotion around?</p><p></p><p>In the new Theros source book, there is a new piety mechanic, but that seems to reward clerics being devoted to a single god, even though most non-cleric would pray to multiple gods. </p><p></p><p>I'm thinking reputation would work with each god and its body of worshipers being a faction. </p><p></p><p>I'm thinking faction points can lead to certain perks like piety does in Theros. But different gods would offer different perks. So if you know you were going to have to go into battle, you may pray, make generous offering, and go on quests for a the god of war. You may pray to other gods for perks to help you in other situations. I believe that Warhammer used a mechanic like this. Praying at different temples or two different gods could give you different buffs and other perks. </p><p></p><p>My current campaign is set in the Lost Lands. A cleric in the party is devoted to the god Telophus, Lesser, LN, Title: Lord of Crops and the Seasons. Spheres of Influence: Crops, the Harvest, Fields, the Seasons . Typically worshiped by farmers and halflings, some druids revering his natural cycle aspect</p><p></p><p>He has already built a temple to Telophus and has been increasing it grandeur over the campaign (using Colville's Strongholds & Followers rules). Now he wants to build a temple for Hecate:</p><p></p><p>Hecate, Greater, LE, Goddess of Evil Magic, The Arcane Mother; Evil, Knowledge, Law, Magic; Arcane spellcasters, women, hags, witches, crones, remnants of lost Arcady</p><p></p><p>There are in-story reasons for this that I won't get into here, but I'm wondering about your thoughts on this. </p><p></p><p>I use Renown and Infamy in my game using a modified system published in EN5ider that earns you larger "organization" dice the more renown you have. You can roll on a table for all your faction whenever you level up to earn boons or banes. You can also spend reputation/renown points for favors. </p><p></p><p>How would you handle donations and building of temples to multiple gods?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8035794, member: 6796661"] In your campaigns, would a cleric building temples to more than one god be acceptable, or would they be expected to be wholly devoted to a single god? Do you have any mechanics in your games that would let you benefit from spreading your devotion around? In the new Theros source book, there is a new piety mechanic, but that seems to reward clerics being devoted to a single god, even though most non-cleric would pray to multiple gods. I'm thinking reputation would work with each god and its body of worshipers being a faction. I'm thinking faction points can lead to certain perks like piety does in Theros. But different gods would offer different perks. So if you know you were going to have to go into battle, you may pray, make generous offering, and go on quests for a the god of war. You may pray to other gods for perks to help you in other situations. I believe that Warhammer used a mechanic like this. Praying at different temples or two different gods could give you different buffs and other perks. My current campaign is set in the Lost Lands. A cleric in the party is devoted to the god Telophus, Lesser, LN, Title: Lord of Crops and the Seasons. Spheres of Influence: Crops, the Harvest, Fields, the Seasons . Typically worshiped by farmers and halflings, some druids revering his natural cycle aspect He has already built a temple to Telophus and has been increasing it grandeur over the campaign (using Colville's Strongholds & Followers rules). Now he wants to build a temple for Hecate: Hecate, Greater, LE, Goddess of Evil Magic, The Arcane Mother; Evil, Knowledge, Law, Magic; Arcane spellcasters, women, hags, witches, crones, remnants of lost Arcady There are in-story reasons for this that I won't get into here, but I'm wondering about your thoughts on this. I use Renown and Infamy in my game using a modified system published in EN5ider that earns you larger "organization" dice the more renown you have. You can roll on a table for all your faction whenever you level up to earn boons or banes. You can also spend reputation/renown points for favors. How would you handle donations and building of temples to multiple gods? [/QUOTE]
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