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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics can't heal (NPCs)?
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<blockquote data-quote="Lizard" data-source="post: 4151712" data-attributes="member: 1054"><p>First: I'm glad that NPCs/monsters DO have healing surges of some kind. It is one more step away from the 'video gamy' feel of the previews. (The idea that the only way to interact with things was to kill them, so there's no need to heal them, so there's no mechanics for healing them, is very VG-ish. So I'm glad that's not true. I have way too many NPCs which become unexpected allies to be able to run games where spells/effects work differently on NPCs than on PCs.)</p><p></p><p>Second: While the above is true for all versions of D&D, it was LESS true for 3x than for prior or, apparently, post, versions, and that was a major appeal to some of us. I enjoyed the continuum of power, and often used mixed PC/NPC classes to model NPCs -- Fighter/Noble for the ruling knight, Expert/Wizard for the master alchemist, etc.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4151712, member: 1054"] First: I'm glad that NPCs/monsters DO have healing surges of some kind. It is one more step away from the 'video gamy' feel of the previews. (The idea that the only way to interact with things was to kill them, so there's no need to heal them, so there's no mechanics for healing them, is very VG-ish. So I'm glad that's not true. I have way too many NPCs which become unexpected allies to be able to run games where spells/effects work differently on NPCs than on PCs.) Second: While the above is true for all versions of D&D, it was LESS true for 3x than for prior or, apparently, post, versions, and that was a major appeal to some of us. I enjoyed the continuum of power, and often used mixed PC/NPC classes to model NPCs -- Fighter/Noble for the ruling knight, Expert/Wizard for the master alchemist, etc. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clerics can't heal (NPCs)?
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