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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics can't heal (NPCs)?
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<blockquote data-quote="Khur" data-source="post: 4151887" data-attributes="member: 5583"><p>You seem to think you need PC classes to make NPCs special, unique, or as powerful as PCs. That's an assumption you've made, and it's wrong. The only thing most NPCs and monsters aren't, compared to PCs, is as complex. If you think you need that largely mechanical complexity to tell your story, the PH is full of options for you.</p><p></p><p>Nobody said the PCs were the only heroes—but they should be the ones a specific D&D game focuses on. The only place where "snowlflake PCs" is truly "enshrined" is the rules for raising the dead. If that's really a problem, ignore it. Note that nobody said that PCs were superior in every way to certain NPCs and monsters. They are different, but once again, the differences are largely issues of mechanical complexity.</p><p></p><p>IMO, the fact that every town had a cleric was not only bogus, it was diminishing to any sense of specialness the PCs might have had. Why does every town need a miracle worker when a guy that knows a few helpful rituals or spells is fine? It was also a strain on the imagination when a base town is full of hero-like guys who just fail to do anything about trouble.</p><p></p><p>The rest of your post is impossible to discuss because you haven't defined your terms. I can say that plenty of people the world over believe that someone who becomes great is indeed destined for greatness or touched by God/the gods. Lots of people believe it is a metaphysical difference, such as karma or wyrd. A whole lot of people would agree with me when I say <em>better is different</em>, whether by practice, talent, or strange fate. And regardless of one's view of the real world, a fantasy game can and maybe even should include these.</p></blockquote><p></p>
[QUOTE="Khur, post: 4151887, member: 5583"] You seem to think you need PC classes to make NPCs special, unique, or as powerful as PCs. That's an assumption you've made, and it's wrong. The only thing most NPCs and monsters aren't, compared to PCs, is as complex. If you think you need that largely mechanical complexity to tell your story, the PH is full of options for you. Nobody said the PCs were the only heroes—but they should be the ones a specific D&D game focuses on. The only place where "snowlflake PCs" is truly "enshrined" is the rules for raising the dead. If that's really a problem, ignore it. Note that nobody said that PCs were superior in every way to certain NPCs and monsters. They are different, but once again, the differences are largely issues of mechanical complexity. IMO, the fact that every town had a cleric was not only bogus, it was diminishing to any sense of specialness the PCs might have had. Why does every town need a miracle worker when a guy that knows a few helpful rituals or spells is fine? It was also a strain on the imagination when a base town is full of hero-like guys who just fail to do anything about trouble. The rest of your post is impossible to discuss because you haven't defined your terms. I can say that plenty of people the world over believe that someone who becomes great is indeed destined for greatness or touched by God/the gods. Lots of people believe it is a metaphysical difference, such as karma or wyrd. A whole lot of people would agree with me when I say [I]better is different[/I], whether by practice, talent, or strange fate. And regardless of one's view of the real world, a fantasy game can and maybe even should include these. [/QUOTE]
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Clerics can't heal (NPCs)?
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