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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics can't heal (NPCs)?
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<blockquote data-quote="GnomeWorks" data-source="post: 4152282" data-attributes="member: 162"><p><em>Fair enough, but I'll warn you - I'm a student, and majoring in philosophy. I think about crazy stuff <strong>all the time</strong>.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>I disagree.</p><p></p><p>While I'll concede that the setting is created by the creator, my setting is not a group effort - it is mine and mine alone. That means that when the players sit down to play in my setting, they are in my playground; they can interact with it, but it is ultimately mine.</p><p></p><p>I would like to create the illusion, as much as possible, that the game is a window into "another world," as it were, in which dragons and such other absurdities exist. Anything that gets in the way of that is dentrimental, IMO, to the experience and immersion.</p><p></p><p>As a world-builder, my goal is to remove my whims as much as possible from the world, and let it run its course. Of course, that's not really feasible, but that's the ideal situation: I'm going to fall short, and I recognize that, but I still work towards it.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4152282, member: 162"] [i]Fair enough, but I'll warn you - I'm a student, and majoring in philosophy. I think about crazy stuff [b]all the time[/b].[/i] :p I disagree. While I'll concede that the setting is created by the creator, my setting is not a group effort - it is mine and mine alone. That means that when the players sit down to play in my setting, they are in my playground; they can interact with it, but it is ultimately mine. I would like to create the illusion, as much as possible, that the game is a window into "another world," as it were, in which dragons and such other absurdities exist. Anything that gets in the way of that is dentrimental, IMO, to the experience and immersion. As a world-builder, my goal is to remove my whims as much as possible from the world, and let it run its course. Of course, that's not really feasible, but that's the ideal situation: I'm going to fall short, and I recognize that, but I still work towards it. [/QUOTE]
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Clerics can't heal (NPCs)?
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