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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics can't heal (NPCs)?
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<blockquote data-quote="I'm A Banana" data-source="post: 4152410" data-attributes="member: 2067"><p>First of all, don't be a jerk. I'm engaging the conversation, the sarcasm is REALLY unnecessary, and makes me not want to engage, or to engage and be a jerk back, so you can stop.</p><p></p><p>What "creates problems" is obviously going to vary with the styles of games you run, so whatever causes problems for you doesn't cause problems for hundreds of other people while something that you get away with might stick in the craw of 99% of the rest of the players out there.</p><p></p><p>So you can't say that everything that creates problems is being removed and everything that is fun is staying in, because that's myopically subjective. Things that create problems are still, apparently, in. New things that create new problems are also in. Things that didn't create problems before are out. </p><p></p><p>The paid experts are putting a LOT more thought into this than "Does small pumpkin man like it?"</p><p></p><p>The schizophrenia comes from adhering to a certain ideal while denying that ideal in other ways, which means that I don't know how I'm supposed to render my conception. Do the races need to adhere to realism? Then why does an eladrin get to teleport? Why do we have dragonfolk? Do the races get to be high fantasy? Then why were small halflings a problem?</p><p></p><p>It's always a bad idea to adhere to any philosophy singlemindedly, so a bit of schizophrenia is a good thing, but it also obscures the intent of the design, which makes the game harder to play the way the designers intend, the way it's SUPPOSED to be played, the way it works best.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4152410, member: 2067"] First of all, don't be a jerk. I'm engaging the conversation, the sarcasm is REALLY unnecessary, and makes me not want to engage, or to engage and be a jerk back, so you can stop. What "creates problems" is obviously going to vary with the styles of games you run, so whatever causes problems for you doesn't cause problems for hundreds of other people while something that you get away with might stick in the craw of 99% of the rest of the players out there. So you can't say that everything that creates problems is being removed and everything that is fun is staying in, because that's myopically subjective. Things that create problems are still, apparently, in. New things that create new problems are also in. Things that didn't create problems before are out. The paid experts are putting a LOT more thought into this than "Does small pumpkin man like it?" The schizophrenia comes from adhering to a certain ideal while denying that ideal in other ways, which means that I don't know how I'm supposed to render my conception. Do the races need to adhere to realism? Then why does an eladrin get to teleport? Why do we have dragonfolk? Do the races get to be high fantasy? Then why were small halflings a problem? It's always a bad idea to adhere to any philosophy singlemindedly, so a bit of schizophrenia is a good thing, but it also obscures the intent of the design, which makes the game harder to play the way the designers intend, the way it's SUPPOSED to be played, the way it works best. [/QUOTE]
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Community
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Clerics can't heal (NPCs)?
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