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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics can't heal (NPCs)?
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<blockquote data-quote="small pumpkin man" data-source="post: 4152763" data-attributes="member: 57910"><p>Yes, absolutely, most DMs I know would roll that, because the guards are the agents of the PCs, thus the PCs are interacting with the world through them, but like you said, in other circumstances, I look at the various stats and either figure out what would be most likely, or if it's close, most interesting. (also what Mustrum_Ridcully said).</p><p></p><p></p><p>Actually, the Pit Fiend stats are a very good example of how you can simplify the stats without simplifying the world. Your assertion that he only has "3 skills" shows a bias towards fiddly stats that are only there to be fiddly, since his diplomacy is much higher than it was, and the 3.x version didn't even have any sense motive and could be fooled by any succubus or tenth level rogue, three trained skills and a bunch of untrained skills in 4e is enough to be a mover and shaker and interact with the world (even when the PCs aren't looking) when you're a 26th level Devil and your stats are twenty something. He doesn't have non-combat magic because non-combat magic is a completely seperate system, I don't mean to say "rituals will solve all your problems", except for the part where I do.</p><p></p><p>So then you have a situation where the monster HAS non-combat abilities, and you're complaining about how the world seems less deep because they take up less room in the statblock.</p><p></p><p>As for Northman with Axes, you already know Fighters have more weapon based powers than before, and if you're making up axe based abilities for NPCs yourself, you can just balance them effects against PC abilities in the first place, there is no problem here, AND you can easily give cunning NPCs int based Warlord Powers, you know you want to.</p><p></p><p>That's true, it does, there a tradeoff there, and there are enough people who don't overly like the system that I see houserules and variations being common. However I'm not personally seeing the link with "the PCs live in a world which exists on its own".</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4152763, member: 57910"] Yes, absolutely, most DMs I know would roll that, because the guards are the agents of the PCs, thus the PCs are interacting with the world through them, but like you said, in other circumstances, I look at the various stats and either figure out what would be most likely, or if it's close, most interesting. (also what Mustrum_Ridcully said). Actually, the Pit Fiend stats are a very good example of how you can simplify the stats without simplifying the world. Your assertion that he only has "3 skills" shows a bias towards fiddly stats that are only there to be fiddly, since his diplomacy is much higher than it was, and the 3.x version didn't even have any sense motive and could be fooled by any succubus or tenth level rogue, three trained skills and a bunch of untrained skills in 4e is enough to be a mover and shaker and interact with the world (even when the PCs aren't looking) when you're a 26th level Devil and your stats are twenty something. He doesn't have non-combat magic because non-combat magic is a completely seperate system, I don't mean to say "rituals will solve all your problems", except for the part where I do. So then you have a situation where the monster HAS non-combat abilities, and you're complaining about how the world seems less deep because they take up less room in the statblock. As for Northman with Axes, you already know Fighters have more weapon based powers than before, and if you're making up axe based abilities for NPCs yourself, you can just balance them effects against PC abilities in the first place, there is no problem here, AND you can easily give cunning NPCs int based Warlord Powers, you know you want to. That's true, it does, there a tradeoff there, and there are enough people who don't overly like the system that I see houserules and variations being common. However I'm not personally seeing the link with "the PCs live in a world which exists on its own". [/QUOTE]
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Clerics can't heal (NPCs)?
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