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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics can't heal (NPCs)?
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<blockquote data-quote="VannATLC" data-source="post: 4152793" data-attributes="member: 60935"><p>Betcha can't prove it. For them or you.</p><p> In your interpretation of the function of a ruleset[/quote=lizard]4e monster/NPC design, centered on the idea (explicitly stated) that NPCs only exist for 5 rounds of combat and don't need any stats beyond that, exemplifies the idea that nothing exists but the current situation. As others have noted, creatures have no skills other than the ones they need to fight the PCs *now*. The Pit Fiend, plotting ruler of hell, has all of 3 skills and no out-of-combat powers, except a once a century wish. The rules seem to model a world which exists in isolated bubbles of space-time called encounters, and the DM's job is to hustle the PCs from one stage to the next.</p></blockquote><p>Hustleing is your phrase, and I disagree there is anything inherent in the rules explicitly promotes it, any more than has ever been present in 3.x</p><p></p><p> </p><p>Why do people insiston the need for a codified framework to describe personalised things? Everything is fluff. That's not a denigration, its terminalogy. WoTC have decided to focus on bringing a coherent tactical conflict resolution system together, that is internally consistent.</p><p></p><p>I'm quite sure they will give guidelines on shoe-horning it into a world.. but that is the DM's job.</p><p>For those not suited, it is the Campaign/Adventure-Author's job.</p><p></p><p>The game has always, explictly, supported DM Handwaving.</p><p>[/QUOTE]</p>
[QUOTE="VannATLC, post: 4152793, member: 60935"] Betcha can't prove it. For them or you. In your interpretation of the function of a ruleset[/quote=lizard]4e monster/NPC design, centered on the idea (explicitly stated) that NPCs only exist for 5 rounds of combat and don't need any stats beyond that, exemplifies the idea that nothing exists but the current situation. As others have noted, creatures have no skills other than the ones they need to fight the PCs *now*. The Pit Fiend, plotting ruler of hell, has all of 3 skills and no out-of-combat powers, except a once a century wish. The rules seem to model a world which exists in isolated bubbles of space-time called encounters, and the DM's job is to hustle the PCs from one stage to the next. [/quote] Hustleing is your phrase, and I disagree there is anything inherent in the rules explicitly promotes it, any more than has ever been present in 3.x Why do people insiston the need for a codified framework to describe personalised things? Everything is fluff. That's not a denigration, its terminalogy. WoTC have decided to focus on bringing a coherent tactical conflict resolution system together, that is internally consistent. I'm quite sure they will give guidelines on shoe-horning it into a world.. but that is the DM's job. For those not suited, it is the Campaign/Adventure-Author's job. The game has always, explictly, supported DM Handwaving. [/QUOTE]
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Clerics can't heal (NPCs)?
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