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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics can't heal (NPCs)?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4153400" data-attributes="member: 710"><p>Exchange the 2 Skirmishers with 2 Minions. Suddenly, the Guard is very effective, and he might even be able to survive multiple such attacks. (Though his special abilities might become of little use). </p><p></p><p>What does this tell us? If we expect the trained Guardsmen to be useful in protecting somethig, we should assume that the potential threats are usually (considerably) lower level or typically consist of Minions (of similar level). </p><p>If we were to pretend that the XP values for monster also represent their "training and equipment" cost for a typical army (very simulationist of us - take care), this would imply that there are 4 times as many Minions as there are "regular" monsters. So, in a typical war/assault scenario, we should assume that the Guard is fending of Minions - but when a Skirmisher (or even two) attacks him, he can be in real trouble, and it's time for the PCs to enter the scene and take out some of these nasty Skirmishers, Slingers and Archers of the Kobold... </p><p>Off course, this also means that the Guardsmen himself is well-trained. A typical army might consist mostly of (badly) armed peasant Minions, and a few regular "monsters". And occassionally, they are also accomponied by "heroic" characters. They might not look that much better, but you can count on them being there where the tide of the war is turned, and the ones tipping the scale more then our average hero...</p><p></p><p>[/rambling after a long-time procastinated fitness centre visit]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4153400, member: 710"] Exchange the 2 Skirmishers with 2 Minions. Suddenly, the Guard is very effective, and he might even be able to survive multiple such attacks. (Though his special abilities might become of little use). What does this tell us? If we expect the trained Guardsmen to be useful in protecting somethig, we should assume that the potential threats are usually (considerably) lower level or typically consist of Minions (of similar level). If we were to pretend that the XP values for monster also represent their "training and equipment" cost for a typical army (very simulationist of us - take care), this would imply that there are 4 times as many Minions as there are "regular" monsters. So, in a typical war/assault scenario, we should assume that the Guard is fending of Minions - but when a Skirmisher (or even two) attacks him, he can be in real trouble, and it's time for the PCs to enter the scene and take out some of these nasty Skirmishers, Slingers and Archers of the Kobold... Off course, this also means that the Guardsmen himself is well-trained. A typical army might consist mostly of (badly) armed peasant Minions, and a few regular "monsters". And occassionally, they are also accomponied by "heroic" characters. They might not look that much better, but you can count on them being there where the tide of the war is turned, and the ones tipping the scale more then our average hero... [/rambling after a long-time procastinated fitness centre visit] [/QUOTE]
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Clerics can't heal (NPCs)?
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