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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics can't heal (NPCs)?
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<blockquote data-quote="Dr. Confoundo" data-source="post: 4155954" data-attributes="member: 129"><p>I don't have my copy of the HERO rulebook here at work, so I can't verify whether or not it is described as an optional rule, or helpful advice to the GM... not sure there's much of a difference in any case.</p><p></p><p>HERO has a very specific way of building characters/monsters/NPCs/villians/etc, so that everything is balanced and paid for with points. If you prefer, when you build your mooks, you can buy down their REC, or put a limitation on it like 'Not usable after being reduced to 0 Stun'. Or you can handwave it, and not give them a post Phase 12 Recovery.</p><p></p><p>In HERO, all of those items ('sleep, eat and drink, that some of them have two legs and two arms, a head, that they bleed when wounded, etc') are assumed to be the baseline. You need to pay extra points to not have to do some of them (Sleep, Eat, Bleed) or to do/have others (Extra Limbs). </p><p></p><p>So far, we don't know what the baseline assumptions for all monsters are in 4E. If one of them is 'Has Second Wind', and then later in the rules it says 'Don't use Second Wind to make your game go quicker', that *would* be odd. But for now, that's just a straw man.</p></blockquote><p></p>
[QUOTE="Dr. Confoundo, post: 4155954, member: 129"] I don't have my copy of the HERO rulebook here at work, so I can't verify whether or not it is described as an optional rule, or helpful advice to the GM... not sure there's much of a difference in any case. HERO has a very specific way of building characters/monsters/NPCs/villians/etc, so that everything is balanced and paid for with points. If you prefer, when you build your mooks, you can buy down their REC, or put a limitation on it like 'Not usable after being reduced to 0 Stun'. Or you can handwave it, and not give them a post Phase 12 Recovery. In HERO, all of those items ('sleep, eat and drink, that some of them have two legs and two arms, a head, that they bleed when wounded, etc') are assumed to be the baseline. You need to pay extra points to not have to do some of them (Sleep, Eat, Bleed) or to do/have others (Extra Limbs). So far, we don't know what the baseline assumptions for all monsters are in 4E. If one of them is 'Has Second Wind', and then later in the rules it says 'Don't use Second Wind to make your game go quicker', that *would* be odd. But for now, that's just a straw man. [/QUOTE]
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Clerics can't heal (NPCs)?
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