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Clerics' Channeling, not casting(long post, sorry)
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<blockquote data-quote="papastebu" data-source="post: 3490447" data-attributes="member: 40894"><p>Clerics don't even use magic, much less cast spells, with this system.</p><p>Healing, since it's the main thing they do, I can see being automatic, up to a point, as harm. Maybe heal/harm is twice cleric's class level, per day, + charisma mod, as a general gift from whom they serve. Otherwise, no "spells", merely powers tied to domains or deity's area(s) of influence. Any of these may be activated a total of once per level per day--2nd level cleric can use any two powers for free on a given day--for "just cuz I say so", again as a gift for services rendered.</p><p>All later uses must be requested directly via "Oh, Lord! You are so very large! In your bigness, please direct thy smitey smitings from on high, and render mine enemies to red vapor." Any other reqests on the deity's attention are a matter for the GM to determine.</p><p>This uses the brood idea, which is addressed again below.</p><p></p><p></p><p></p><p>Initial brood rating is tied to the deity, not the cleric. The cleric's class levels mitigate this by one each level.</p><p>"Nice-Guy Deity" has a starting brood of 8, let's say, because even nice guys get irritated when their kids come up and tap them on the shoulder a hundred times in two hours' time.</p><p>"Big Meanie Deity" has a brood of 14 or 15, maybe as high as 20, if he's a complete hater, but I doubt he could resist eating all of his servants, if that were so.</p><p>The thing that changes the brood for the cleric is the amount of time he's worked for that deity, i.e., how many cleric levels he has. I can accept 4th level as the reduction point, but I think with the modifications above, this post, I would also have to raise the initial brood ratings, so that non-free uses don't "just happen"</p><p></p><p>The changes I've made above may address some of the scaling issues, because it gives them back some automatic uses.</p></blockquote><p></p>
[QUOTE="papastebu, post: 3490447, member: 40894"] Clerics don't even use magic, much less cast spells, with this system. Healing, since it's the main thing they do, I can see being automatic, up to a point, as harm. Maybe heal/harm is twice cleric's class level, per day, + charisma mod, as a general gift from whom they serve. Otherwise, no "spells", merely powers tied to domains or deity's area(s) of influence. Any of these may be activated a total of once per level per day--2nd level cleric can use any two powers for free on a given day--for "just cuz I say so", again as a gift for services rendered. All later uses must be requested directly via "Oh, Lord! You are so very large! In your bigness, please direct thy smitey smitings from on high, and render mine enemies to red vapor." Any other reqests on the deity's attention are a matter for the GM to determine. This uses the brood idea, which is addressed again below. Initial brood rating is tied to the deity, not the cleric. The cleric's class levels mitigate this by one each level. "Nice-Guy Deity" has a starting brood of 8, let's say, because even nice guys get irritated when their kids come up and tap them on the shoulder a hundred times in two hours' time. "Big Meanie Deity" has a brood of 14 or 15, maybe as high as 20, if he's a complete hater, but I doubt he could resist eating all of his servants, if that were so. The thing that changes the brood for the cleric is the amount of time he's worked for that deity, i.e., how many cleric levels he has. I can accept 4th level as the reduction point, but I think with the modifications above, this post, I would also have to raise the initial brood ratings, so that non-free uses don't "just happen" The changes I've made above may address some of the scaling issues, because it gives them back some automatic uses. [/QUOTE]
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