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Clerics & Co. are Not MAD
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<blockquote data-quote="FreeTheSlaves" data-source="post: 4848572" data-attributes="member: 9952"><p>Hmm, bag of holding only helps somewhat. Heavy armour characters are wearing up to 60lbs with armour/shields, add in 15lbs for backpack, 10+lbs for weapons. Little str chaladins are nearing weight capacity merely carrying their equipment. The personal back of holding is realistically for 4-5 lvl+ characters, before then they'll need to convince the party to let them have it. The crux of this problem is that the low str paladin (relatively speaking) is always under the spotlight whenever they wish to pick up or wear anything with significant weight.</p><p></p><p>Well, javelins are heavy thrown - the str character has a reasonable option at range 10/20. This is only relevant in that medium+ ranged missile weapon options require reasonable str/dex - which may draw ability points from the prime stats if they're elsewhere. Our 20cha/10str Paladin has a problem here - there's a melee training feat, but no missile training.</p><p></p><p>Agreed about Con, however a 12 in it comes cheap except that those point would push a 15 stat to a 16, so there's always decision here for all characters. Con's not unimportant.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 4848572, member: 9952"] Hmm, bag of holding only helps somewhat. Heavy armour characters are wearing up to 60lbs with armour/shields, add in 15lbs for backpack, 10+lbs for weapons. Little str chaladins are nearing weight capacity merely carrying their equipment. The personal back of holding is realistically for 4-5 lvl+ characters, before then they'll need to convince the party to let them have it. The crux of this problem is that the low str paladin (relatively speaking) is always under the spotlight whenever they wish to pick up or wear anything with significant weight. Well, javelins are heavy thrown - the str character has a reasonable option at range 10/20. This is only relevant in that medium+ ranged missile weapon options require reasonable str/dex - which may draw ability points from the prime stats if they're elsewhere. Our 20cha/10str Paladin has a problem here - there's a melee training feat, but no missile training. Agreed about Con, however a 12 in it comes cheap except that those point would push a 15 stat to a 16, so there's always decision here for all characters. Con's not unimportant. [/QUOTE]
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