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<blockquote data-quote="keterys" data-source="post: 4848601" data-attributes="member: 43019"><p>I was actually just doing your bonuses at the levels you indicated, but giving the comparisons for the levels I used - hence the jump of 2 at 15th - to show how close they were. I didn't list level 28, but I also don't _care_ about 28th as I find it unlikely I'll ever run a game at that level and if I did I'd probably give out a +7 weapon at some point anyways. 5 + 5 vs. 4 + 7 is 1 difference, and that 1 is only obtained at level 28.</p><p></p><p>[code]Lvl Mine Core </p><p>1 5 4 </p><p>2 5 4 </p><p>3 5 4</p><p>4 5 4 </p><p>5 6 5 </p><p>6 6 5 </p><p>7 6 5 </p><p>8 6 6 </p><p>9 6 6 </p><p>10 7 6 </p><p>11 7 6 </p><p>12 7 6 </p><p>13 7 6 </p><p>14 7 7 </p><p>15 8 8 </p><p>16 8 8 </p><p>17 8 8 </p><p>18 8 8 </p><p>19 8 8 </p><p>20 8 8 </p><p>21 9 9 </p><p>22 9 9 </p><p>23 9 9 </p><p>24 9 9 </p><p>25 10 10 </p><p>26 10 10 </p><p>27 10 10 </p><p>28 10 11 </p><p>29 10 11 </p><p>30 10 11[/code]You're only behind by 1 for levels 28-30 and you're ahead by 1 for levels 1-7 and 10-13. All without spending a feat or more expensive stat costs, so you're really quite ahead of the game. I'll admit that the solution is probably not for everyone quite obviously, but I'd prefer that it not be misrepresented all the same <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also don't like the core random spike at level 14/15 now where you'll at 13th have a +2 implement and 21 stat for (5 stat + 6 level + 2 + 1 exp) = +14, get a +3 implement at 14th or 15th and have a (6 stat + 7 level + 2 or 3 enh + 1 exp) +16/+17 at 14th and (6 stat + 7 level + 3 enh + 2 exp) +18, bursting 4 points over 2 levels. </p><p></p><p>(4+7) - (5+5) != 2. A character who starts out with a +5 is 1 behind for levels 8 and 9 and 14-27, then 2 behind for lvls 28-30. A demigod is behind 1 for levels 21-27, then 2 behind for lvls 28-30. Someone who is both can add 1 to those values. That said, the rule is intended to provide reasonable mechanical reasons not to have to take a 20 stat to start, so it's not surprising that in the edge corner case of a starting 20 demigod that it doesn't serve them well. Feel free to save a bucket of points and have a more well-rounded character.</p></blockquote><p></p>
[QUOTE="keterys, post: 4848601, member: 43019"] I was actually just doing your bonuses at the levels you indicated, but giving the comparisons for the levels I used - hence the jump of 2 at 15th - to show how close they were. I didn't list level 28, but I also don't _care_ about 28th as I find it unlikely I'll ever run a game at that level and if I did I'd probably give out a +7 weapon at some point anyways. 5 + 5 vs. 4 + 7 is 1 difference, and that 1 is only obtained at level 28. [code]Lvl Mine Core 1 5 4 2 5 4 3 5 4 4 5 4 5 6 5 6 6 5 7 6 5 8 6 6 9 6 6 10 7 6 11 7 6 12 7 6 13 7 6 14 7 7 15 8 8 16 8 8 17 8 8 18 8 8 19 8 8 20 8 8 21 9 9 22 9 9 23 9 9 24 9 9 25 10 10 26 10 10 27 10 10 28 10 11 29 10 11 30 10 11[/code]You're only behind by 1 for levels 28-30 and you're ahead by 1 for levels 1-7 and 10-13. All without spending a feat or more expensive stat costs, so you're really quite ahead of the game. I'll admit that the solution is probably not for everyone quite obviously, but I'd prefer that it not be misrepresented all the same :) I also don't like the core random spike at level 14/15 now where you'll at 13th have a +2 implement and 21 stat for (5 stat + 6 level + 2 + 1 exp) = +14, get a +3 implement at 14th or 15th and have a (6 stat + 7 level + 2 or 3 enh + 1 exp) +16/+17 at 14th and (6 stat + 7 level + 3 enh + 2 exp) +18, bursting 4 points over 2 levels. (4+7) - (5+5) != 2. A character who starts out with a +5 is 1 behind for levels 8 and 9 and 14-27, then 2 behind for lvls 28-30. A demigod is behind 1 for levels 21-27, then 2 behind for lvls 28-30. Someone who is both can add 1 to those values. That said, the rule is intended to provide reasonable mechanical reasons not to have to take a 20 stat to start, so it's not surprising that in the edge corner case of a starting 20 demigod that it doesn't serve them well. Feel free to save a bucket of points and have a more well-rounded character. [/QUOTE]
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