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Clerics & Co. are Not MAD
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<blockquote data-quote="Bleoberis De Ganis" data-source="post: 4851188" data-attributes="member: 77687"><p>The game is designed in such a way that if you don't want to be a lame duck you have to, at 1st level, pump everything into your main stat. If you have more than one very important stat you cannot do this effectively.</p><p> </p><p>Also, almost every single character of a particular build is going to have the same primary and secondary stat pumped up to max. They all end up almost exactly the same. You might as well just have a pile of pregens and get rid of character creation altogether.</p><p> </p><p>This is supported by a number of podcasts I have listened to where they have all, when generating a character for their group/AP or just to discuss a class, ended creating the exact same character without confering.</p><p> </p><p>The weapon expertise feats are also evidence of how you cannot do anything other than pump 'it' up.</p><p> </p><p>Another is the <strong><u>melee training</u></strong> feat that makes that primary stat responsible for basic attacks. </p><p> </p><p>They may as well get rid of the separate stats and just give you one. Then that stat just goes up by a standard + dependant on level.</p><p> </p><p>So basically: </p><p> </p><p>1. Design the attribute point system so it is flatter/less spikey - in other words: not a couple of god like stats and a bunch of completely useless ones - instead: 6 balanced stats with mildly better/mildly worse numbers.</p><p> </p><p>2. Make the need for stat bonuses less - just to hit anything and not be a pointless dead man walking. (Without resorting to bad feat injection.)</p><p> </p><p>I think WOTC has tripped up on some design issues and I think they are trying to fix it with the wrong tools.</p></blockquote><p></p>
[QUOTE="Bleoberis De Ganis, post: 4851188, member: 77687"] The game is designed in such a way that if you don't want to be a lame duck you have to, at 1st level, pump everything into your main stat. If you have more than one very important stat you cannot do this effectively. Also, almost every single character of a particular build is going to have the same primary and secondary stat pumped up to max. They all end up almost exactly the same. You might as well just have a pile of pregens and get rid of character creation altogether. This is supported by a number of podcasts I have listened to where they have all, when generating a character for their group/AP or just to discuss a class, ended creating the exact same character without confering. The weapon expertise feats are also evidence of how you cannot do anything other than pump 'it' up. Another is the [B][U]melee training[/U][/B] feat that makes that primary stat responsible for basic attacks. They may as well get rid of the separate stats and just give you one. Then that stat just goes up by a standard + dependant on level. So basically: 1. Design the attribute point system so it is flatter/less spikey - in other words: not a couple of god like stats and a bunch of completely useless ones - instead: 6 balanced stats with mildly better/mildly worse numbers. 2. Make the need for stat bonuses less - just to hit anything and not be a pointless dead man walking. (Without resorting to bad feat injection.) I think WOTC has tripped up on some design issues and I think they are trying to fix it with the wrong tools. [/QUOTE]
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