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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics & Druids: musings
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<blockquote data-quote="the Jester" data-source="post: 2506251" data-attributes="member: 1210"><p>Interestingly enough, in my low-magic campaign experiment I made some similar changes to the cleric: renamed them priest, reduced their HD to a d6, and took away heavy armor proficiency. I also reduced them to one domain, but added the spells of that domain to their spell list (and took away the granted powers); gave them spontaneous casting (though I retooled their spell list to eight per level or less, plus domain spells); and gave them bonus feats (from a specific list) at 2nd, 6th, 10th, 14th and 20th levels. The bonus feats I made available are Armor Prof (heavy), Combat Casting, Consecrate Spell, Corrupt Spell, Eschew Materials, Extra Turning, Greater Spell Focus, Greater Spell Pen, Heighten Spell, Iron Will, Leadership, Persuasive, Scribe Scroll, Skill Focus (bluff, diplomacy, intimidate, knowledge- religion or spellcraft), Spell Focus and Spell Pen. </p><p></p><p>Oh, I also added Bluff and Intimidate to their skill list. </p><p></p><p>The entire campaign's ruleset is heavily tweaked in a lot of ways- everyone gets +2 skill pts/level, feat and ability increase acquisition is sped up, etc.- but other than that, this is my take on what you're doing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 2506251, member: 1210"] Interestingly enough, in my low-magic campaign experiment I made some similar changes to the cleric: renamed them priest, reduced their HD to a d6, and took away heavy armor proficiency. I also reduced them to one domain, but added the spells of that domain to their spell list (and took away the granted powers); gave them spontaneous casting (though I retooled their spell list to eight per level or less, plus domain spells); and gave them bonus feats (from a specific list) at 2nd, 6th, 10th, 14th and 20th levels. The bonus feats I made available are Armor Prof (heavy), Combat Casting, Consecrate Spell, Corrupt Spell, Eschew Materials, Extra Turning, Greater Spell Focus, Greater Spell Pen, Heighten Spell, Iron Will, Leadership, Persuasive, Scribe Scroll, Skill Focus (bluff, diplomacy, intimidate, knowledge- religion or spellcraft), Spell Focus and Spell Pen. Oh, I also added Bluff and Intimidate to their skill list. The entire campaign's ruleset is heavily tweaked in a lot of ways- everyone gets +2 skill pts/level, feat and ability increase acquisition is sped up, etc.- but other than that, this is my take on what you're doing. :) :cool: [/QUOTE]
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