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Clerics & Druids: musings
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<blockquote data-quote="Jraynack" data-source="post: 2507341" data-attributes="member: 13894"><p>I haven't felt the need to change anything from the core rule books. As long as I can challenge my players, I don't not feel the need to restricted them. </p><p></p><p>As for the cleric - The heavy armor does them good as it allows them to be in the thick of it casting healing spells on fallen comrades or those about the fall. Casting spells in combat is a dangerous matter (attacks of opportunity, being a viable target) and with only 2 skill points per level (remember most clerics will have their main ability be Wisdom not in Int) it leaves them very little in way of putting ranks into Concentration.</p><p></p><p>Instead of restricting players look at ways you can challenge them more than you do now. I will say that any character is powerful when augmented to suit a particular game (I speak from many years of experience with plenty 17th+ clerics running about in my many campaigns) but as a DM it is your job to challenge them not to restricted them (I am in no way implying that you don't challenge your players since I have never played in one of your games - just look outside the box and throw a few curve balls at your players before tinkering with a well developed core class that has been playtested for a number of years).</p><p></p><p>In the end, you are the DM and it is your game - but remember it is the players' game too.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 2507341, member: 13894"] I haven't felt the need to change anything from the core rule books. As long as I can challenge my players, I don't not feel the need to restricted them. As for the cleric - The heavy armor does them good as it allows them to be in the thick of it casting healing spells on fallen comrades or those about the fall. Casting spells in combat is a dangerous matter (attacks of opportunity, being a viable target) and with only 2 skill points per level (remember most clerics will have their main ability be Wisdom not in Int) it leaves them very little in way of putting ranks into Concentration. Instead of restricting players look at ways you can challenge them more than you do now. I will say that any character is powerful when augmented to suit a particular game (I speak from many years of experience with plenty 17th+ clerics running about in my many campaigns) but as a DM it is your job to challenge them not to restricted them (I am in no way implying that you don't challenge your players since I have never played in one of your games - just look outside the box and throw a few curve balls at your players before tinkering with a well developed core class that has been playtested for a number of years). In the end, you are the DM and it is your game - but remember it is the players' game too. [/QUOTE]
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