Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clerics & Druids: musings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Veril" data-source="post: 2508190" data-attributes="member: 33452"><p>Taking heavy armour prof and reducing HD to D6, what a way to cripple clerics IMO. Should have some seriously powered things added to them to make up for this. I wouldn't touch a cleric with no heavy armour and 1D6 hp. </p><p> </p><p>Clerics are intended to be in combat (only fighters/paladins/rangers/barbarians have better BAB than clerics). Simplet weapons are fine - plenty of 1D8 damage weapons out there - simple weapons give clerics access to more weapon choices than all except the 4 primary melee classes. </p><p> </p><p>Take a look at the clerical spells, there's a whole bunch of spells that are combat self-buffs - Rightous Might, Divine Favour, Divine Power etc. Without the base AC and HP you cannot afford to be in comba, and so you are therefore taking away these spells as well as valid and useful choices for the Cleric. </p><p> </p><p>In return for gutting the combat capabilities I'd expect something like an oratory or preaching power - something like bardic music, (and a bump up of skill points). As a representive of my god I speak with his voice, that's seems to allow for a whole bunch of the bardic abilities to be justiffied. </p><p> </p><p>Playing a cleric is pretty tedious compared to playing most other classes, you are a lot more reactive. Casting cures - which are far less effective in terms of HP/Spell Level compared to damaging spells simply isn't that fun. Big heroic fighter at the front hands out loads of damage to the monsters, cleaving, power attacking etc, making choices in return he takes loads of damage back, enough that next round he will die. Cleric Choices are as follows, let the fighter die and then you all die in the next few rounds because of the lack of combat capabilies, or move up and casts their 1 cure spell on the fighter. That's not a choice at all. </p><p> </p><p>The choices and decisions of the other players determine what the cleric can do. By the book a cleric seems to be overpowered, but that's a payoff for what a cleric has to do. A lot of time the cleric is having to respond to the situation passivly rather than being active. </p><p> </p><p>The vast majority of cleric spells are used as cures - it doesn't matter that they chose a lot of different spells, the whole game is ruled by HP's. If you run out of HP's it's all over. So the cleric simply has to convert their spells into HP for the rest of the party, or you simply stop adventuring until you have more HP.</p></blockquote><p></p>
[QUOTE="Veril, post: 2508190, member: 33452"] Taking heavy armour prof and reducing HD to D6, what a way to cripple clerics IMO. Should have some seriously powered things added to them to make up for this. I wouldn't touch a cleric with no heavy armour and 1D6 hp. Clerics are intended to be in combat (only fighters/paladins/rangers/barbarians have better BAB than clerics). Simplet weapons are fine - plenty of 1D8 damage weapons out there - simple weapons give clerics access to more weapon choices than all except the 4 primary melee classes. Take a look at the clerical spells, there's a whole bunch of spells that are combat self-buffs - Rightous Might, Divine Favour, Divine Power etc. Without the base AC and HP you cannot afford to be in comba, and so you are therefore taking away these spells as well as valid and useful choices for the Cleric. In return for gutting the combat capabilities I'd expect something like an oratory or preaching power - something like bardic music, (and a bump up of skill points). As a representive of my god I speak with his voice, that's seems to allow for a whole bunch of the bardic abilities to be justiffied. Playing a cleric is pretty tedious compared to playing most other classes, you are a lot more reactive. Casting cures - which are far less effective in terms of HP/Spell Level compared to damaging spells simply isn't that fun. Big heroic fighter at the front hands out loads of damage to the monsters, cleaving, power attacking etc, making choices in return he takes loads of damage back, enough that next round he will die. Cleric Choices are as follows, let the fighter die and then you all die in the next few rounds because of the lack of combat capabilies, or move up and casts their 1 cure spell on the fighter. That's not a choice at all. The choices and decisions of the other players determine what the cleric can do. By the book a cleric seems to be overpowered, but that's a payoff for what a cleric has to do. A lot of time the cleric is having to respond to the situation passivly rather than being active. The vast majority of cleric spells are used as cures - it doesn't matter that they chose a lot of different spells, the whole game is ruled by HP's. If you run out of HP's it's all over. So the cleric simply has to convert their spells into HP for the rest of the party, or you simply stop adventuring until you have more HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Clerics & Druids: musings
Top