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General Tabletop Discussion
*TTRPGs General
Clerics: Essential Class or Sacred Cow?
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<blockquote data-quote="Nyeshet" data-source="post: 3596763" data-attributes="member: 18363"><p>We already have some arcane healing in the bard and some PrCs for wizards and sorcerers. I see no problem with moving the healing spells over to the arcane list - or, better yet, consolidating the spell list so that nearly all spells can be learned by nearly any caster. (I can see the clerics, if they still exist as a class, perhaps getting in their domains a set of "unique to this domain" spells.) If you are uncomfortable with arcane healing, move all the healing spells up a level or two. Also, allow the Heal skill to also cure some hp. </p><p></p><p>Now, we no longer need a cleric class for healing, and second line combative classes are a dime a dozen so we no longer need the cleric class for that either. In such a situation, I can see clerics existing still, but they would be wizards and sages and sorcerers and warlocks who attribute their ability to cast to deities rather than to themselves. </p><p></p><p>The Cleric is truly a sacred cow of D&D, but I see no problem with removing it - or at least relegating it to second tier (such as the warlock, spellthief, and other post-core book classes). </p><p></p><p></p><p>Hmm, actually it would be interesting to play in a game where all healing spells were raised a couple levels and the Heal skill was the only means of healing hp at lowest levels. Could be a bit more gritty, but should also be a bit more interesting to play. Maybe it would encourage more strategy in combat from those that prefer rushing in to hack and slash?</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 3596763, member: 18363"] We already have some arcane healing in the bard and some PrCs for wizards and sorcerers. I see no problem with moving the healing spells over to the arcane list - or, better yet, consolidating the spell list so that nearly all spells can be learned by nearly any caster. (I can see the clerics, if they still exist as a class, perhaps getting in their domains a set of "unique to this domain" spells.) If you are uncomfortable with arcane healing, move all the healing spells up a level or two. Also, allow the Heal skill to also cure some hp. Now, we no longer need a cleric class for healing, and second line combative classes are a dime a dozen so we no longer need the cleric class for that either. In such a situation, I can see clerics existing still, but they would be wizards and sages and sorcerers and warlocks who attribute their ability to cast to deities rather than to themselves. The Cleric is truly a sacred cow of D&D, but I see no problem with removing it - or at least relegating it to second tier (such as the warlock, spellthief, and other post-core book classes). Hmm, actually it would be interesting to play in a game where all healing spells were raised a couple levels and the Heal skill was the only means of healing hp at lowest levels. Could be a bit more gritty, but should also be a bit more interesting to play. Maybe it would encourage more strategy in combat from those that prefer rushing in to hack and slash? [/QUOTE]
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