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General Tabletop Discussion
*Dungeons & Dragons
Clerics healing HP damage to subdual
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<blockquote data-quote="Epametheus" data-source="post: 102735" data-attributes="member: 719"><p>Keep in mind that WoT is a much lower damage system than DnD.. In Wheel of Time, a skilled channeler can deal 6d6+12 or so, and a really good armsman can deal 2d6+8 or so.</p><p></p><p>In DnD, the wizard of level equal to that channeler would be dealing 12d6 (or instant death), and the fighter would probably do around 2d6+14 with higher hit chances.</p><p></p><p>Also, WoT healing has "casting times" -- thorough healing is <em>not</em> meant to occur on the battle field.</p><p></p><p>DnD healing is meant to be viable on a battle field, though, and conversion to subdual makes it substantially viable -- as it means people are more likely to finish a fight unconscious than they are to finish it standing.</p><p></p><p>It can probably work, though; I'm guessing this party isn't meant to do much fighting, and not being to recover from a skirmish immediately while definately discourage the party from engaging in battles, as a couple serious fights in one day would render most of the party comatose.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 102735, member: 719"] Keep in mind that WoT is a much lower damage system than DnD.. In Wheel of Time, a skilled channeler can deal 6d6+12 or so, and a really good armsman can deal 2d6+8 or so. In DnD, the wizard of level equal to that channeler would be dealing 12d6 (or instant death), and the fighter would probably do around 2d6+14 with higher hit chances. Also, WoT healing has "casting times" -- thorough healing is [i]not[/i] meant to occur on the battle field. DnD healing is meant to be viable on a battle field, though, and conversion to subdual makes it substantially viable -- as it means people are more likely to finish a fight unconscious than they are to finish it standing. It can probably work, though; I'm guessing this party isn't meant to do much fighting, and not being to recover from a skirmish immediately while definately discourage the party from engaging in battles, as a couple serious fights in one day would render most of the party comatose. [/QUOTE]
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Clerics healing HP damage to subdual
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