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*Dungeons & Dragons
Clerics healing HP damage to subdual
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<blockquote data-quote="Poltergeist" data-source="post: 112434" data-attributes="member: 2903"><p>[</p><p></p><p>The Crimster [/B]</p></blockquote><p></p><p>I would have to disagree with you here. Cthulu and WoT are different games, not Dungeons and Dragons and they are internally balanced to address the change in magic system. WoT has entirely different classes which to me appear universally less powerful than their D&D equivalents and per your post, Cthulu has no classes whatsoever. </p><p></p><p> </p><p></p><p>It never says that having weapons is a core concept, either, but it is clearly part of the expectation of the game. I believe that the game is designed with the idea that someone will be able to heal in mind which is why I am referring to it as a "core" concept. I would also have to disagree with you about the "pocket cleric"...any game that is in the least bit complete should address natural healing. In terms of the other campaign, we have survived without a cleric but have leveled at less than half the rate that the game design anticipates you leveling. (As I recall, the general concept is that a 1-20 campaign will take you approximately 18 months if played four hours weekly. We play 8-10 hours weekly and are at 8-9th level after a year.) As to it being "harder, grimmer, and grittier"...well, I imagine that there are some people who would find that appealing. </p><p></p><p> </p><p></p><p>Yes, I feel that further slowing leveling is a bad thing. But I agree that this could be another entire thread so will leave it there.</p><p></p><p></p><p> </p><p></p><p>GM: "Unfortunately, your severely wounded party is unable to intervene on the assassination plot that was uncovered during the battle earlier in the day, so the duchess is killed."</p><p></p><p></p><p> </p><p></p><p>Actual "character time" to level depends entirely on how many encounters the DM includes without story "break time." Regardless of whether or not you have subdual damage conversion, leveling occurs quicker in "character time" when there are encounters/adventures back to back to back rather than "in the month that passes" etc.</p><p></p><p> </p><p></p><p>I would have to say in all honesty that this feeling of grimness appeals significantly less to me than it does to you.</p><p></p><p> </p><p></p><p>I agree that this can be a problem even in normal D & D but maintain that the subdual damage conversion runs the risk of aggravating the problem and changing it from a minor annoyance to a regularly occuring and fun killing problem. </p><p></p><p> </p><p></p><p>In our own society, flying to the moon, paralyzing a person with electricity, and the access to computer are the result of millions of hours of man power and uncountable amounts of money. Moon landing alone was the result of decades of work, experimental technologies, and amounts of money that would make Michael Jackson faint. However, when you consider the amount of money, years to decades required to build the equipment necessary to do these things, etc, and the fact that people now undergo open heart surgery and are released to home within 3 days and return to work within the week, I would say that we are much closer to instant healing than to instant moon landings.</p><p></p><p></p><p> </p><p></p><p>I would have to disagree with this as well. We have internal healing systems, designed to regenerate our bodies in amazing ways. Harming, however, requires an act of will. Our bodies self healing processes occur whether we will them to or not.</p><p></p><p></p><p> </p><p></p><p>Agreed. Clearly, in America, people are pleased to spend money on healthcare and hold healthcare providers in higher regard than say sports heroes and movie stars. And remember, that our medicine today is pretty darn "magical" even when compared with what we saw 10-15 years ago. (Sorry for the sarcasm but I could not resist! Working in healthcare I would have to unequivocally dispute the idea that people hold "healing" in high regard.)</p><p></p><p></p><p> </p><p></p><p>I have one word for you: Bakemono. Seriously, though, combat can and has been deadly. Goblins can have class levels, making them equally deadly to players at any level. One of the appeals of third edition is that one should *not* be able to go "bah, goblins...who cares." </p><p></p><p> </p><p></p><p>I would have to disagree with you here. I think most players and game masters see healing as the clerics primary role and responsibility. I may be wrong about this, but I even remember reading numerous threads on this board that refer to clerics as "combat medics."</p><p></p><p></p><p>I apologize for replying point for point but I could not resist the bait. At any rate, I will now quietly back out of this thread as my intent was not to debate you but to raise points regarding the impact that the subdual conversion could have on the game that you may not have considered and may have a greater impact than what you had planned.</p><p>[/QUOTE]</p>
[QUOTE="Poltergeist, post: 112434, member: 2903"] [ The Crimster [/B][/QUOTE] I would have to disagree with you here. Cthulu and WoT are different games, not Dungeons and Dragons and they are internally balanced to address the change in magic system. WoT has entirely different classes which to me appear universally less powerful than their D&D equivalents and per your post, Cthulu has no classes whatsoever. It never says that having weapons is a core concept, either, but it is clearly part of the expectation of the game. I believe that the game is designed with the idea that someone will be able to heal in mind which is why I am referring to it as a "core" concept. I would also have to disagree with you about the "pocket cleric"...any game that is in the least bit complete should address natural healing. In terms of the other campaign, we have survived without a cleric but have leveled at less than half the rate that the game design anticipates you leveling. (As I recall, the general concept is that a 1-20 campaign will take you approximately 18 months if played four hours weekly. We play 8-10 hours weekly and are at 8-9th level after a year.) As to it being "harder, grimmer, and grittier"...well, I imagine that there are some people who would find that appealing. Yes, I feel that further slowing leveling is a bad thing. But I agree that this could be another entire thread so will leave it there. GM: "Unfortunately, your severely wounded party is unable to intervene on the assassination plot that was uncovered during the battle earlier in the day, so the duchess is killed." Actual "character time" to level depends entirely on how many encounters the DM includes without story "break time." Regardless of whether or not you have subdual damage conversion, leveling occurs quicker in "character time" when there are encounters/adventures back to back to back rather than "in the month that passes" etc. I would have to say in all honesty that this feeling of grimness appeals significantly less to me than it does to you. I agree that this can be a problem even in normal D & D but maintain that the subdual damage conversion runs the risk of aggravating the problem and changing it from a minor annoyance to a regularly occuring and fun killing problem. In our own society, flying to the moon, paralyzing a person with electricity, and the access to computer are the result of millions of hours of man power and uncountable amounts of money. Moon landing alone was the result of decades of work, experimental technologies, and amounts of money that would make Michael Jackson faint. However, when you consider the amount of money, years to decades required to build the equipment necessary to do these things, etc, and the fact that people now undergo open heart surgery and are released to home within 3 days and return to work within the week, I would say that we are much closer to instant healing than to instant moon landings. I would have to disagree with this as well. We have internal healing systems, designed to regenerate our bodies in amazing ways. Harming, however, requires an act of will. Our bodies self healing processes occur whether we will them to or not. Agreed. Clearly, in America, people are pleased to spend money on healthcare and hold healthcare providers in higher regard than say sports heroes and movie stars. And remember, that our medicine today is pretty darn "magical" even when compared with what we saw 10-15 years ago. (Sorry for the sarcasm but I could not resist! Working in healthcare I would have to unequivocally dispute the idea that people hold "healing" in high regard.) I have one word for you: Bakemono. Seriously, though, combat can and has been deadly. Goblins can have class levels, making them equally deadly to players at any level. One of the appeals of third edition is that one should *not* be able to go "bah, goblins...who cares." I would have to disagree with you here. I think most players and game masters see healing as the clerics primary role and responsibility. I may be wrong about this, but I even remember reading numerous threads on this board that refer to clerics as "combat medics." I apologize for replying point for point but I could not resist the bait. At any rate, I will now quietly back out of this thread as my intent was not to debate you but to raise points regarding the impact that the subdual conversion could have on the game that you may not have considered and may have a greater impact than what you had planned. [/QUOTE]
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