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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics healing "status ailments"
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 705270" data-attributes="member: 1165"><p>So, how do your clerics handle them?</p><p></p><p>I recently DMed an encounter, where the wizard was hit with Power Word Blind. Needless to say she didn't have the hit points to resist it (she's an elf).</p><p></p><p>It could have been removed with Remove Blindness, but the cleric hadn't prepared it that day. He did have multiple Remove Paralysis and Freedom of Movement spells, as well as Delay Poison and Neutralize Poison, but nothing to remove blindness, disease or ability damage.</p><p></p><p>How do your clerics handle the above situations? Are they into item crafting, or buying scrolls and potions? Do they carry multiple Greater Dispellings and Heals? (The cleric in question isn't big on making items.)</p><p></p><p>I was picturing a lower-level encounter where PCs were attacked by wraiths. Knowing that they would fight undead, they had Remove Paralysis and Positive Energy Protection, but not enough Restoration-style spells. They nearly died (I had to go easy on them).</p><p></p><p>PS if a character gets infected by a disease, when do they know they have gotten sick? I've been evil, telling a PC who got sick at 3 PM that they feel sick 3 PM the next day (24 hour incubation period), which is after the cleric has prepared his spells (not including Remove Disease... oops). However, shouldn't a PC start feeling sick even before they suffer stat damage?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 705270, member: 1165"] So, how do your clerics handle them? I recently DMed an encounter, where the wizard was hit with Power Word Blind. Needless to say she didn't have the hit points to resist it (she's an elf). It could have been removed with Remove Blindness, but the cleric hadn't prepared it that day. He did have multiple Remove Paralysis and Freedom of Movement spells, as well as Delay Poison and Neutralize Poison, but nothing to remove blindness, disease or ability damage. How do your clerics handle the above situations? Are they into item crafting, or buying scrolls and potions? Do they carry multiple Greater Dispellings and Heals? (The cleric in question isn't big on making items.) I was picturing a lower-level encounter where PCs were attacked by wraiths. Knowing that they would fight undead, they had Remove Paralysis and Positive Energy Protection, but not enough Restoration-style spells. They nearly died (I had to go easy on them). PS if a character gets infected by a disease, when do they know they have gotten sick? I've been evil, telling a PC who got sick at 3 PM that they feel sick 3 PM the next day (24 hour incubation period), which is after the cleric has prepared his spells (not including Remove Disease... oops). However, shouldn't a PC start feeling sick even before they suffer stat damage? [/QUOTE]
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Clerics healing "status ailments"
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