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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Clerics in 3.5
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<blockquote data-quote="Perun" data-source="post: 1623288" data-attributes="member: 6037"><p>I can't speak for others, but I for one don't mind the role of a healer. What I do mind is the "blandness" of the cleric class.</p><p></p><p>Based on their game stats (average BAB, decent HD, proficient in all armour types), it's clear they're designed to be a second-line combatants. Meaning you'll probably go for decent Str and Con scores. You'll also want a decent Wis, and if you want to make use of your Turn Undead ability, you'll want a decent Cha as well.</p><p></p><p>That leaves Dex and Int as "dump stats". Low to average Dex will make you bad in ranged combat, but it's surviveable. Low to average Int will give you just your low base skill points (or even a penalty, if you go with 9 or lower), and a cleric pretty much goes for Knowledge (religion) (because it both makes sence for the class and for the lovely +2 turn check synergy it gives, especially if your Cha isn't all that great), with Spellcraft and Concentration trailing in close behind.</p><p></p><p>Besides, class a written leaves very little space for the scholar priest type of character. </p><p></p><p>That's why I welcomed the cloistered cleric variant from the UA with open arms. I'm currently DM-ing, so I can't test it, and we already had a standard cleric in the party (the player also liked the class from the moment he saw it, and said that he would have made his character a cloistered cleric, if the class had been available at the start of the campaign). Instea dof requiring good scores in Wis, Con, Str and Cha, it benefits from high Wis, Int and Cha.</p></blockquote><p></p>
[QUOTE="Perun, post: 1623288, member: 6037"] I can't speak for others, but I for one don't mind the role of a healer. What I do mind is the "blandness" of the cleric class. Based on their game stats (average BAB, decent HD, proficient in all armour types), it's clear they're designed to be a second-line combatants. Meaning you'll probably go for decent Str and Con scores. You'll also want a decent Wis, and if you want to make use of your Turn Undead ability, you'll want a decent Cha as well. That leaves Dex and Int as "dump stats". Low to average Dex will make you bad in ranged combat, but it's surviveable. Low to average Int will give you just your low base skill points (or even a penalty, if you go with 9 or lower), and a cleric pretty much goes for Knowledge (religion) (because it both makes sence for the class and for the lovely +2 turn check synergy it gives, especially if your Cha isn't all that great), with Spellcraft and Concentration trailing in close behind. Besides, class a written leaves very little space for the scholar priest type of character. That's why I welcomed the cloistered cleric variant from the UA with open arms. I'm currently DM-ing, so I can't test it, and we already had a standard cleric in the party (the player also liked the class from the moment he saw it, and said that he would have made his character a cloistered cleric, if the class had been available at the start of the campaign). Instea dof requiring good scores in Wis, Con, Str and Cha, it benefits from high Wis, Int and Cha. [/QUOTE]
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