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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Clerics in 3.5
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<blockquote data-quote="Deset Gled" data-source="post: 1624106" data-attributes="member: 7808"><p>I disagree. I feel that the breadth of the cleric class (though not necessarily some other classes) is completely optional. Just because he gets a number of class abilities doesn't mean that he needs to max out his usage of every one of them. You have to choose between doing a lot of things in an average way or being very focused and powerful at one thing. I think it's more like giving a fighter a low Str score, and instead putting everything into Dex. Sure, he may not deal as much damage as before (which some would believe is the entire purpose of the fighter class), but he'll have better AC, ranged attacks, and reflex saves. He gives up some offensive power to be more survivable.</p><p></p><p>I've recently played a 3.5 cleric with stats of 6, 12, 12, 10, 23, 6 (an antropomorphic bat from SS, with 25 point buy). He can't fight or turn for the life of him, can't even pick up some types of heavy armor, and has jack for skills. But at the same time his spellcasting is great, with very high saves and a good number of bonus spells.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 1624106, member: 7808"] I disagree. I feel that the breadth of the cleric class (though not necessarily some other classes) is completely optional. Just because he gets a number of class abilities doesn't mean that he needs to max out his usage of every one of them. You have to choose between doing a lot of things in an average way or being very focused and powerful at one thing. I think it's more like giving a fighter a low Str score, and instead putting everything into Dex. Sure, he may not deal as much damage as before (which some would believe is the entire purpose of the fighter class), but he'll have better AC, ranged attacks, and reflex saves. He gives up some offensive power to be more survivable. I've recently played a 3.5 cleric with stats of 6, 12, 12, 10, 23, 6 (an antropomorphic bat from SS, with 25 point buy). He can't fight or turn for the life of him, can't even pick up some types of heavy armor, and has jack for skills. But at the same time his spellcasting is great, with very high saves and a good number of bonus spells. [/QUOTE]
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