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Clerics in 3.5
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<blockquote data-quote="LifebaneSoulshadow" data-source="post: 1631483" data-attributes="member: 7475"><p><strong>Clerics</strong></p><p></p><p>Clerics and druids are probably 2 of the stronger classes in 3.5. Clerics in particular are easily handled with a few simple things that a good DM can throw at them from time to time.</p><p></p><p>Dispel magic/greater dispel really wreck a cleric's day when he's uber buffed up burning a bunch of spells to turn into the super fighter. </p><p></p><p>Righteous might and the other cleric buff spells definitely do NOT equal what a fighter of the same level can do. Unless the cleric burned almost all of their feats in choosing combat/melee type feats. Fighters arent made from just their BAB/strength....feats make the fighter and what you do with them.</p><p></p><p>Unless the cleric uses divine agility, throw in a few reflex save nasty spells and it's all over. If they do use divine agility, simply dispel it.</p><p></p><p>Touch attacks work wonders also on most clerics. </p><p></p><p>Grapple/trip them/improved grab em. Most clerics even with righteous might wont have the str/dex stats to escape artist or get out of a good grapple.</p><p></p><p>Enervation will take some steam out of their sails also. Start eating away their spells/levels temporarily will get their attention.</p><p></p><p>Put in some water/pits and have the BBEG knock them in. Most clerics loaded with armor will have lots of fun trying to swim and make swim checks at -1 swim penalty per 5#'s of equipment. (quicksand, lots of similar hazards)</p><p></p><p>Spells like touch of idiocy followed up with a feeblemind sometimes work as well. (or touch of idiocy with a room that contains a mind fog spell, even that cleric with the uber Will save will start to have problems)</p></blockquote><p></p>
[QUOTE="LifebaneSoulshadow, post: 1631483, member: 7475"] [b]Clerics[/b] Clerics and druids are probably 2 of the stronger classes in 3.5. Clerics in particular are easily handled with a few simple things that a good DM can throw at them from time to time. Dispel magic/greater dispel really wreck a cleric's day when he's uber buffed up burning a bunch of spells to turn into the super fighter. Righteous might and the other cleric buff spells definitely do NOT equal what a fighter of the same level can do. Unless the cleric burned almost all of their feats in choosing combat/melee type feats. Fighters arent made from just their BAB/strength....feats make the fighter and what you do with them. Unless the cleric uses divine agility, throw in a few reflex save nasty spells and it's all over. If they do use divine agility, simply dispel it. Touch attacks work wonders also on most clerics. Grapple/trip them/improved grab em. Most clerics even with righteous might wont have the str/dex stats to escape artist or get out of a good grapple. Enervation will take some steam out of their sails also. Start eating away their spells/levels temporarily will get their attention. Put in some water/pits and have the BBEG knock them in. Most clerics loaded with armor will have lots of fun trying to swim and make swim checks at -1 swim penalty per 5#'s of equipment. (quicksand, lots of similar hazards) Spells like touch of idiocy followed up with a feeblemind sometimes work as well. (or touch of idiocy with a room that contains a mind fog spell, even that cleric with the uber Will save will start to have problems) [/QUOTE]
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