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Clerics in 5e - how do they play? The mega-buffs are gone...
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<blockquote data-quote="Rhenny" data-source="post: 6870229" data-attributes="member: 18333"><p>I really like playing clerics in 5e. I've played a light cleric, a war cleric and a tempest cleric (all at low to mid levels). I never feel like a healbot and I can contribute in a number of ways throughout a campaign or game session. </p><p></p><p>I've always been a fan of wizards because they had so many schools which create a variety of characters, flavorwise and through mechanics. Now the cleric is more similar because of the domains and the way they use different channel divinity powers and domain spells. This definitely started with 3e, but 5e seems to have gone a little further.</p><p></p><p>One thing that is different about 3e/3.5e/Pathfinder for clerics is that 5e clerics kind of feel a little more capable in combat. Because they don't need to use strength or dexterity for melee or ranged weapons and they can rely on their cantrips for unlimited use (and use their wisdom bonus as their bonus to proficiency), they can get some licks in even when they don't use their spell slots. Also, even if they only have a +2 bonus in either strength or dex, when they use the corresponding weapon and get +4 to hit at first level, they can use a weapon and not feel that inferior to the fighters. It is also possible to play a cleric even if you don't have an exceptionally high wisdom score since 5e does not limit which spells you can acquire as a result of wisdom score.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6870229, member: 18333"] I really like playing clerics in 5e. I've played a light cleric, a war cleric and a tempest cleric (all at low to mid levels). I never feel like a healbot and I can contribute in a number of ways throughout a campaign or game session. I've always been a fan of wizards because they had so many schools which create a variety of characters, flavorwise and through mechanics. Now the cleric is more similar because of the domains and the way they use different channel divinity powers and domain spells. This definitely started with 3e, but 5e seems to have gone a little further. One thing that is different about 3e/3.5e/Pathfinder for clerics is that 5e clerics kind of feel a little more capable in combat. Because they don't need to use strength or dexterity for melee or ranged weapons and they can rely on their cantrips for unlimited use (and use their wisdom bonus as their bonus to proficiency), they can get some licks in even when they don't use their spell slots. Also, even if they only have a +2 bonus in either strength or dex, when they use the corresponding weapon and get +4 to hit at first level, they can use a weapon and not feel that inferior to the fighters. It is also possible to play a cleric even if you don't have an exceptionally high wisdom score since 5e does not limit which spells you can acquire as a result of wisdom score. [/QUOTE]
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Clerics in 5e - how do they play? The mega-buffs are gone...
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