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Clerics need a wis of 20.
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<blockquote data-quote="the Lorax" data-source="post: 4246909" data-attributes="member: 27662"><p>As someone who has played a lot of spell-casters, several of them up into epic levels, the whole blaming things on "instakill" spells is absurd. I've found that its best to stay far away from those spells for the most part, as the flip side of most of them is that the victim of those spells suffers minimal or even no effect. As a Wizards/Sorcerer you want your DCs as high as possible not for the one target, instakills, but for mass kill save for half/save to avoid an effect direct damage spells and the bonus spells (particularly the higher level slots). For most Wiz/Sorc characters, if a point build was allowed, there was NO mechanical reason not to put an 18 in the casting stat, regardless of the cost. If I had to make a sorcerer 8,8,8,8,8,18 that would be fine.</p><p></p><p>As many of the spells that one would have wanted a cleric to cast in 3.x were Buff/Cure/Utility spells Save DCs were less important. Also a clerics slightly more hybrid (melee vs. spell caster) role meant that a cleric had more stats that were of value, and more reason to spend stat points in a more efficient way (again assuming point build)</p><p></p><p>I suspect that the cleric's role in that regard is going to be similar, and that having a passable melee option means that point buy efficiency is going to be more important than maximizing "DCs".</p></blockquote><p></p>
[QUOTE="the Lorax, post: 4246909, member: 27662"] As someone who has played a lot of spell-casters, several of them up into epic levels, the whole blaming things on "instakill" spells is absurd. I've found that its best to stay far away from those spells for the most part, as the flip side of most of them is that the victim of those spells suffers minimal or even no effect. As a Wizards/Sorcerer you want your DCs as high as possible not for the one target, instakills, but for mass kill save for half/save to avoid an effect direct damage spells and the bonus spells (particularly the higher level slots). For most Wiz/Sorc characters, if a point build was allowed, there was NO mechanical reason not to put an 18 in the casting stat, regardless of the cost. If I had to make a sorcerer 8,8,8,8,8,18 that would be fine. As many of the spells that one would have wanted a cleric to cast in 3.x were Buff/Cure/Utility spells Save DCs were less important. Also a clerics slightly more hybrid (melee vs. spell caster) role meant that a cleric had more stats that were of value, and more reason to spend stat points in a more efficient way (again assuming point build) I suspect that the cleric's role in that regard is going to be similar, and that having a passable melee option means that point buy efficiency is going to be more important than maximizing "DCs". [/QUOTE]
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