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General Tabletop Discussion
*Pathfinder & Starfinder
Clerics need a wis of 20.
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<blockquote data-quote="MindWanderer" data-source="post: 4246924" data-attributes="member: 64938"><p>I personally thought the cleric was badass. I played the cleric in Sembia, and the ranger in Scalegloom, and now I want my first PC to be a cleric--after being a big cleric-hater in all previous editions.</p><p></p><p>Going with Totoro's point-buy, a 20 Wis leaves you with 6 points to distribute. Let's be generous and say you're a dwarf (+2 Con is probably better than +2 Dex, for a cleric, unless you're a melee cleric which everyone seems to agree is suboptimal). You could end up with a 16 Con, an 8, an 11, and the rest 10's, or you could get 14 Con, 12 Dex, 12 Cha, 10 Str, 8 Int. Which is not horrendous--you won't die too easily (although your reflex save will be weaksauce), although you'll have to avoid all the Str or Cha-based powers, of which there may be many. And most likely your choice of useful paragon paths will be limited as well. Hello, one-trick pony.</p><p></p><p>Or you could go with an 18 Wis, leaving 13 points. There's a lot of options there; again, still assuming a dwarf, you could have an 18 Con, 12 Dex, 12 Cha, 10 Str, 8 Int and still be pretty optimized (and, speculatively, a good warrior with a hammer); 14 Str, 14 Cha, 15 Con, 10 Dex, 8 Int and be able to use both Str- and Cha- based powers competently; 16 Str, 14 Con, 12 Dex, 10 Cha, 8 Int and be a potent warrior-cleric; and so on.</p><p></p><p>Both paths can work just fine. One allows for a slight increase in focused Wis-based prayer use, the other permits some diversification.</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4246924, member: 64938"] I personally thought the cleric was badass. I played the cleric in Sembia, and the ranger in Scalegloom, and now I want my first PC to be a cleric--after being a big cleric-hater in all previous editions. Going with Totoro's point-buy, a 20 Wis leaves you with 6 points to distribute. Let's be generous and say you're a dwarf (+2 Con is probably better than +2 Dex, for a cleric, unless you're a melee cleric which everyone seems to agree is suboptimal). You could end up with a 16 Con, an 8, an 11, and the rest 10's, or you could get 14 Con, 12 Dex, 12 Cha, 10 Str, 8 Int. Which is not horrendous--you won't die too easily (although your reflex save will be weaksauce), although you'll have to avoid all the Str or Cha-based powers, of which there may be many. And most likely your choice of useful paragon paths will be limited as well. Hello, one-trick pony. Or you could go with an 18 Wis, leaving 13 points. There's a lot of options there; again, still assuming a dwarf, you could have an 18 Con, 12 Dex, 12 Cha, 10 Str, 8 Int and still be pretty optimized (and, speculatively, a good warrior with a hammer); 14 Str, 14 Cha, 15 Con, 10 Dex, 8 Int and be able to use both Str- and Cha- based powers competently; 16 Str, 14 Con, 12 Dex, 10 Cha, 8 Int and be a potent warrior-cleric; and so on. Both paths can work just fine. One allows for a slight increase in focused Wis-based prayer use, the other permits some diversification. [/QUOTE]
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Community
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Clerics need a wis of 20.
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