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*Pathfinder & Starfinder
Clerics need a wis of 20.
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<blockquote data-quote="UngeheuerLich" data-source="post: 4247661" data-attributes="member: 59057"><p>Ok, assuming it works like 3.5:</p><p></p><p>if you have 18 cha + 8 in the rest for a sorceror, you start with 3 hp, AC 9 and fort, ref -1 and will +1</p><p></p><p>If you have 16 cha, 10 wis, 10 con, 10 dex, 8 int, 8 str, you have +1 AC, +1hp, +1to all saves. So if you face each other, you are better off with lower charisma. your effective hp is higher. A magic missile has a lower chance to kill you. Spells which do more damage, but allow a save have exactly the same chance to go through your defenses. Your most efficient weapons are rays, which target AC. You have a higher chance to hit and the enemies hp are lower!</p><p></p><p>If you face monsters at higher level, and you don´t win initiative, 5-10 more hp and better AC saves your life.</p><p></p><p>I don´t know which game you play (scry tele kill?) but in D&D I play, high main stat is not needed.</p><p></p><p>And rogues in 3.5 should maximize int before dex.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4247661, member: 59057"] Ok, assuming it works like 3.5: if you have 18 cha + 8 in the rest for a sorceror, you start with 3 hp, AC 9 and fort, ref -1 and will +1 If you have 16 cha, 10 wis, 10 con, 10 dex, 8 int, 8 str, you have +1 AC, +1hp, +1to all saves. So if you face each other, you are better off with lower charisma. your effective hp is higher. A magic missile has a lower chance to kill you. Spells which do more damage, but allow a save have exactly the same chance to go through your defenses. Your most efficient weapons are rays, which target AC. You have a higher chance to hit and the enemies hp are lower! If you face monsters at higher level, and you don´t win initiative, 5-10 more hp and better AC saves your life. I don´t know which game you play (scry tele kill?) but in D&D I play, high main stat is not needed. And rogues in 3.5 should maximize int before dex. [/QUOTE]
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